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<blockquote data-quote="painandgreed" data-source="post: 1848701" data-attributes="member: 24969"><p>Other pet peeves of mine:</p><p></p><p>Commoners: I dislike the idea that all commners are 1st level and never go up. 0 levels int he old system bugged me even worse. I think I had a house rules commoner class written up and in use in the late 80's. None of this bothers me as much as the people who seem to get furious when you suggest that the 45 year old farmer or black smith in a frontier town might be a third level commoner after all those years in a harsh environment.</p><p></p><p>Spending XP: Level drains and spending XP really bug me. Especially when a vampire did it by touch. A bite I could understand, but touch? Requireing XP for things like making magic items is just seems to be a broken kludge that doesn't fit in anywhere in the rules.</p><p></p><p>Sheilds: Lately, after watching lots of the War..., er, I mean History Channel, it seems that a sheild should do much more than just reduce the chance of being hit by 5%. From my brief time using such things in simulated combat with some SCA friends, I remember using it a lot more than than 5% of the time and would probalby rather have a good shield than studded leather armor to block sword blows.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1848701, member: 24969"] Other pet peeves of mine: Commoners: I dislike the idea that all commners are 1st level and never go up. 0 levels int he old system bugged me even worse. I think I had a house rules commoner class written up and in use in the late 80's. None of this bothers me as much as the people who seem to get furious when you suggest that the 45 year old farmer or black smith in a frontier town might be a third level commoner after all those years in a harsh environment. Spending XP: Level drains and spending XP really bug me. Especially when a vampire did it by touch. A bite I could understand, but touch? Requireing XP for things like making magic items is just seems to be a broken kludge that doesn't fit in anywhere in the rules. Sheilds: Lately, after watching lots of the War..., er, I mean History Channel, it seems that a sheild should do much more than just reduce the chance of being hit by 5%. From my brief time using such things in simulated combat with some SCA friends, I remember using it a lot more than than 5% of the time and would probalby rather have a good shield than studded leather armor to block sword blows. [/QUOTE]
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