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<blockquote data-quote="CronoDekar" data-source="post: 1849095" data-attributes="member: 5998"><p>Suppose I'll chime in with my D&D peeves:</p><p></p><p>* Spell memorization - Not that big of a deal, but it can be a hassle at times. I probably wouldn't be arguing if D&D incorporated a system like AU's.</p><p></p><p>* Massive damage - Fine in modern systems usually, but it's just something I don't like in D&D. At low level, if by chance you deal 50 HP damage you probably overkilled them anyway, and at high level you're probably frequently dealing out 50+ HP damage (especially if you're a mage).</p><p></p><p>* Sundering - Everyone's made the arguments before, not much need to make them again.</p><p></p><p>* Diplomacy - Waaaay too easy to bring up and the DCs just mostly remain static. I like Rich Burlew's house rule, personally.</p><p></p><p>* Too easy to die - Maybe it's just because I prefer games with low mortality rates, but I don't like this too much. It's way too easy to just fall from positive HP to -10 in one unlucky full-attack sequence, particularly at low and high levels. Not to mention the existence of save-or-die spells pretty much requires you to have a high fort or keep various death protections up. (Granted, I know it's not as bad as some other systems, but I still find it irritating.)</p><p></p><p>* Prestige classes - Not to say I don't like prestige classes -- I love them, but like the others in this thread I don't like the ones that require a significant amount of planning to get into them. Beware the Paladin who learns how to Sunder and hide...</p><p></p><p>* DR and TWF - I love the 3.5 DR system, but a two-weapon fighter seems screwed if he doesn't have the right weapons. The two-handed fighter can just PA into it -- the two-weapon fighter (or anyone who focuses on number of attacks rather than power of attacks) suffers the DR for each attack they make.</p><p></p><p>* Turn undead - Strange system, should've been changed in revision.</p><p></p><p>* Sorcs a spell level behind - I don't mind so much the lack of flavor, or the lack of feats, or the various prestige problems (well, a little, but not peevishly), but the fact that they don't get their lv2 spells until Lv4 bugs me.</p><p></p><p>* Con and HP - Oops, my barb took too much damage and he's going to die as soon as he stops raging!</p><p></p><p>There might be more, but that's all I can think of right now. That said, I do like the vast majority of 3.5 D&D.</p></blockquote><p></p>
[QUOTE="CronoDekar, post: 1849095, member: 5998"] Suppose I'll chime in with my D&D peeves: * Spell memorization - Not that big of a deal, but it can be a hassle at times. I probably wouldn't be arguing if D&D incorporated a system like AU's. * Massive damage - Fine in modern systems usually, but it's just something I don't like in D&D. At low level, if by chance you deal 50 HP damage you probably overkilled them anyway, and at high level you're probably frequently dealing out 50+ HP damage (especially if you're a mage). * Sundering - Everyone's made the arguments before, not much need to make them again. * Diplomacy - Waaaay too easy to bring up and the DCs just mostly remain static. I like Rich Burlew's house rule, personally. * Too easy to die - Maybe it's just because I prefer games with low mortality rates, but I don't like this too much. It's way too easy to just fall from positive HP to -10 in one unlucky full-attack sequence, particularly at low and high levels. Not to mention the existence of save-or-die spells pretty much requires you to have a high fort or keep various death protections up. (Granted, I know it's not as bad as some other systems, but I still find it irritating.) * Prestige classes - Not to say I don't like prestige classes -- I love them, but like the others in this thread I don't like the ones that require a significant amount of planning to get into them. Beware the Paladin who learns how to Sunder and hide... * DR and TWF - I love the 3.5 DR system, but a two-weapon fighter seems screwed if he doesn't have the right weapons. The two-handed fighter can just PA into it -- the two-weapon fighter (or anyone who focuses on number of attacks rather than power of attacks) suffers the DR for each attack they make. * Turn undead - Strange system, should've been changed in revision. * Sorcs a spell level behind - I don't mind so much the lack of flavor, or the lack of feats, or the various prestige problems (well, a little, but not peevishly), but the fact that they don't get their lv2 spells until Lv4 bugs me. * Con and HP - Oops, my barb took too much damage and he's going to die as soon as he stops raging! There might be more, but that's all I can think of right now. That said, I do like the vast majority of 3.5 D&D. [/QUOTE]
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