Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Pet vs. Animal Friend vs. Animal Companion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7546719" data-attributes="member: 6677017"><p>I'll agree that that is a feature of the subclass worth considering.</p><p></p><p></p><p></p><p></p><p>Okay, here's where we run into two conflicting views of this part of the game. The problem as I see it is that the way they did it supports only <em>one</em> playstyle element--the one you are encouraging. It in theory works in a game where companions outside of the class feature aren't very valuable, but fails completely in one where they can be.</p><p></p><p>But here's the thing: I think my solution works for either view. Even those who are fine with the Beast Master's companion being a mechanically limited feature that requires you action, don't think the subclass is overpowered. The problem many people have with the subclass isn't the problem I have, but rather that they think it is underpowered. So here's the question:</p><p></p><p>Would my proposed fix, (ie, allowing the companion to use it's own actions normally (for attack or anything else), and when the Beast Master uses their features to grant the companion attacks or actions, the companion uses their reaction to do them, and does them <em>in addition to</em> their normal actions) make the Beast Master <strong>overpowered</strong>?</p><p></p><p>It would definitely make the subclass more powerful than it is currently. I'm sure one could look at the subclass from a mathematical standpoint and point out how it is balanced with the other ranger subclasses as-is. But obviously, lots of people feel that the class is weak for one reason or another (totally unrelated to my own objections about it). So I seriously doubt it is going to be considered overpowered with my fix. It just means more people who want to focus on an animal companion will feel good about taking this subclass, and those who don't want to focus on the companion will feel fine playing a different subclass--and I suggest that this feeling will be the same regardless of whether the non-Beast Master rangers have purchased/trained pets or not.</p><p></p><p>So I offer my suggested fix, because I think it's something that works for almost anyone. It's going to give a power boost for those who want a power boost, fix the suspension of disbelief and availability of pet issues for those who have them, and for those who don't have any problem with the rules or assumptions as is, give a power boost that isn't going to negatively affect their game.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7546719, member: 6677017"] I'll agree that that is a feature of the subclass worth considering. Okay, here's where we run into two conflicting views of this part of the game. The problem as I see it is that the way they did it supports only [I]one[/I] playstyle element--the one you are encouraging. It in theory works in a game where companions outside of the class feature aren't very valuable, but fails completely in one where they can be. But here's the thing: I think my solution works for either view. Even those who are fine with the Beast Master's companion being a mechanically limited feature that requires you action, don't think the subclass is overpowered. The problem many people have with the subclass isn't the problem I have, but rather that they think it is underpowered. So here's the question: Would my proposed fix, (ie, allowing the companion to use it's own actions normally (for attack or anything else), and when the Beast Master uses their features to grant the companion attacks or actions, the companion uses their reaction to do them, and does them [I]in addition to[/I] their normal actions) make the Beast Master [B]overpowered[/B]? It would definitely make the subclass more powerful than it is currently. I'm sure one could look at the subclass from a mathematical standpoint and point out how it is balanced with the other ranger subclasses as-is. But obviously, lots of people feel that the class is weak for one reason or another (totally unrelated to my own objections about it). So I seriously doubt it is going to be considered overpowered with my fix. It just means more people who want to focus on an animal companion will feel good about taking this subclass, and those who don't want to focus on the companion will feel fine playing a different subclass--and I suggest that this feeling will be the same regardless of whether the non-Beast Master rangers have purchased/trained pets or not. So I offer my suggested fix, because I think it's something that works for almost anyone. It's going to give a power boost for those who want a power boost, fix the suspension of disbelief and availability of pet issues for those who have them, and for those who don't have any problem with the rules or assumptions as is, give a power boost that isn't going to negatively affect their game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pet vs. Animal Friend vs. Animal Companion
Top