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Peter Schaefer's Blog - Racial Traits and Classes
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<blockquote data-quote="Jason Kain" data-source="post: 3760594" data-attributes="member: 46949"><p>The way races work in the new edition is something I'll be watching closely, as it's a fairly large issue for me. If it works similar to the way racial levels worked in Arcana Unearthed or the WoW RPG, I'm stoked. I wouldn't mind if races were set up to give extra abilities to characters as they leveled, such as a growing stat bonus, extra things like stability and whatnot, that's fine. As a matter of fact, I kind of like that.</p><p></p><p>For some reason, however, it seems from the previews I've read that it's not general abilities, it seems like they're more tailored to a certain role. 3E did this a bit, but many things were still left open. With Dwarves, everyone could use a higher constitution. Sure, for the fighter niche they were nice, but they were okay at everything. What I wouldn't be excited about is if a large section of the racial abilities got specifically tailored to their 'main class'. The article on elves helped my worry, as I got a distinct feeling most of their racial bonuses would be to bows and wilderness related things...in 3rd it's okay for that sort of thing, because racial choice isn't a big impact overall, but if the bonuses get spread over numerous levels, the difference between a race tailored for that role and one not could get staggering.</p></blockquote><p></p>
[QUOTE="Jason Kain, post: 3760594, member: 46949"] The way races work in the new edition is something I'll be watching closely, as it's a fairly large issue for me. If it works similar to the way racial levels worked in Arcana Unearthed or the WoW RPG, I'm stoked. I wouldn't mind if races were set up to give extra abilities to characters as they leveled, such as a growing stat bonus, extra things like stability and whatnot, that's fine. As a matter of fact, I kind of like that. For some reason, however, it seems from the previews I've read that it's not general abilities, it seems like they're more tailored to a certain role. 3E did this a bit, but many things were still left open. With Dwarves, everyone could use a higher constitution. Sure, for the fighter niche they were nice, but they were okay at everything. What I wouldn't be excited about is if a large section of the racial abilities got specifically tailored to their 'main class'. The article on elves helped my worry, as I got a distinct feeling most of their racial bonuses would be to bows and wilderness related things...in 3rd it's okay for that sort of thing, because racial choice isn't a big impact overall, but if the bonuses get spread over numerous levels, the difference between a race tailored for that role and one not could get staggering. [/QUOTE]
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