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*Dungeons & Dragons
Petrification Ray
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<blockquote data-quote="pukunui" data-source="post: 7466424" data-attributes="member: 54629"><p>Thanks all for the responses! I appreciate it.</p><p></p><p>I'm leaning towards going with dodging the ray is a Dex save then resisting the petrification effect is a Con save. That makes the most sense to me. But I've got time to think about it.</p><p></p><p>I shall ponder my options over the next few days (or weeks).</p><p></p><p>Yeah, it's a ray, but the second save doesn't kick in until the target's next turn. I wouldn't think that the ray would still be around by that point, so saying you're still trying to dodge out of its way seems like a bit of a stretch. Especially since that opens the door to the other players trying to block the ray or move the targeted PC out of its path in the intervening time, which I don't think is meant to be possible ... </p><p></p><p>Although I suppose you could argue that either of those activities could be represented by a character taking the Help action, which would grant the target advantage on their next save (which, in this case, would negate the disadvantage for being restrained). </p><p></p><p>So you could say that maybe this particular eye ray lingers until the effect is shaken off or the character is completely turned to stone, and if anyone wants to try to block the ray or push the targeted PC out of its path, then they can take the Help action to do so. That could work.</p><p></p><p>On a slightly related note, even though a ray would (generally) be visually represented by a line, it does not count as a line in game mechanic terms. In other words, if you had a ray that lingered over time, someone else could walk through it and be entirely unaffected by it, since it can only affect one target at a time. Same with the "arc" of lightning created by the <em>witch bolt</em> spell. Kinda weird but whatever.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7466424, member: 54629"] Thanks all for the responses! I appreciate it. I'm leaning towards going with dodging the ray is a Dex save then resisting the petrification effect is a Con save. That makes the most sense to me. But I've got time to think about it. I shall ponder my options over the next few days (or weeks). Yeah, it's a ray, but the second save doesn't kick in until the target's next turn. I wouldn't think that the ray would still be around by that point, so saying you're still trying to dodge out of its way seems like a bit of a stretch. Especially since that opens the door to the other players trying to block the ray or move the targeted PC out of its path in the intervening time, which I don't think is meant to be possible ... Although I suppose you could argue that either of those activities could be represented by a character taking the Help action, which would grant the target advantage on their next save (which, in this case, would negate the disadvantage for being restrained). So you could say that maybe this particular eye ray lingers until the effect is shaken off or the character is completely turned to stone, and if anyone wants to try to block the ray or push the targeted PC out of its path, then they can take the Help action to do so. That could work. On a slightly related note, even though a ray would (generally) be visually represented by a line, it does not count as a line in game mechanic terms. In other words, if you had a ray that lingered over time, someone else could walk through it and be entirely unaffected by it, since it can only affect one target at a time. Same with the "arc" of lightning created by the [I]witch bolt[/I] spell. Kinda weird but whatever. [/QUOTE]
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