Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Pets - are they animal companions too?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6493662" data-attributes="member: 4937"><p>In general, I would treat a pet and an animal companion much the same, and would not make a distinction between them all that much. I consider that the distinction primarily occurs at the level of the metagame, and not at the level of in game reality of the relationship. If you have sufficient skill to raise a pet for war, teach it the necessary tricks, and sufficient charisma to make it loyal to you, then it would act much the same as an animal companion and I would treat it as such - regardless of the edition in which it appears. </p><p></p><p>I would consider one of the main benefits of having 'animal companion' as a class feature would be that you get such a pet for free, without having to invest deeply in the time, skills, and money required to acquire such pets, train them, and gain their unswerving loyalty. It would be quite conceivable for a 'druid' in my game to over the course of a few years develop such a deep friendship with the animals in a particular area, that they all acted as his pets. In general, getting an animal to continue to do your bidding when you aren't around requires a lengthy relationship regardless of the charisma you have with animals. With an animal companion, you get that relationship basically instantly.</p><p></p><p>The other benefit, depending on the edition, is that you have a magical link with your animal companion that causes it to grow in power as you grow in power in a way that a mere pet would not. In this case, I suggest that the animal companions are actually animal spirits in corporeal form. </p><p></p><p>I would consider it unfair to treat attack dogs as NPCs deserving of their share of treasure unless for example, the horses you were mounted on, or the mule carrying the baggage, was treated the same. In such cases, I'd see this as unnecessarily punishing the player. I have on one occasion treated a pet as a henchman, but that 'pet' was really more of a DM PC that I added to the party because I only had two players in a low level game and they needed a bit of security to avoid too easy death spirals that come from having few characters in an adventuring party. If a PC initiates acquiring a pet of normal animal intelligence, I wouldn't treat that 'character' as a full henchman or allied NPC. </p><p></p><p>I would consider it completely in character and appropriate for an existing pet to become an animal companion in the event the class ability was gained later on, and would encourage that on RP grounds. However, I would not force that on a player.</p><p></p><p>Pets in general are quite handy at low levels, but tend to die in droves at higher levels. I also agree with the suggestion that the DC of handling multiple pets increases with the number involved. By the time you are above 4 or 5 dogs, you are really getting into super-heroic skill levels.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6493662, member: 4937"] In general, I would treat a pet and an animal companion much the same, and would not make a distinction between them all that much. I consider that the distinction primarily occurs at the level of the metagame, and not at the level of in game reality of the relationship. If you have sufficient skill to raise a pet for war, teach it the necessary tricks, and sufficient charisma to make it loyal to you, then it would act much the same as an animal companion and I would treat it as such - regardless of the edition in which it appears. I would consider one of the main benefits of having 'animal companion' as a class feature would be that you get such a pet for free, without having to invest deeply in the time, skills, and money required to acquire such pets, train them, and gain their unswerving loyalty. It would be quite conceivable for a 'druid' in my game to over the course of a few years develop such a deep friendship with the animals in a particular area, that they all acted as his pets. In general, getting an animal to continue to do your bidding when you aren't around requires a lengthy relationship regardless of the charisma you have with animals. With an animal companion, you get that relationship basically instantly. The other benefit, depending on the edition, is that you have a magical link with your animal companion that causes it to grow in power as you grow in power in a way that a mere pet would not. In this case, I suggest that the animal companions are actually animal spirits in corporeal form. I would consider it unfair to treat attack dogs as NPCs deserving of their share of treasure unless for example, the horses you were mounted on, or the mule carrying the baggage, was treated the same. In such cases, I'd see this as unnecessarily punishing the player. I have on one occasion treated a pet as a henchman, but that 'pet' was really more of a DM PC that I added to the party because I only had two players in a low level game and they needed a bit of security to avoid too easy death spirals that come from having few characters in an adventuring party. If a PC initiates acquiring a pet of normal animal intelligence, I wouldn't treat that 'character' as a full henchman or allied NPC. I would consider it completely in character and appropriate for an existing pet to become an animal companion in the event the class ability was gained later on, and would encourage that on RP grounds. However, I would not force that on a player. Pets in general are quite handy at low levels, but tend to die in droves at higher levels. I also agree with the suggestion that the DC of handling multiple pets increases with the number involved. By the time you are above 4 or 5 dogs, you are really getting into super-heroic skill levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pets - are they animal companions too?
Top