Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Pets are unfeasible! Or not.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6697348" data-attributes="member: 1465"><p>I don't think I managed to explain my idea clealy at all... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>No rules. No costs. No feats or class features or anything.</p><p></p><p>You want to have a panther with you? Have it. Just stop thinking of the panther as if it was your third arm or another dagger in your pocket. Think of it <em>as another PC</em>. Just like you do when you convince an NPC to come along with the party and help you in a quest. What is the difference after all?</p><p></p><p>Maybe give the panther its share of treasure (not just like that, but meaning provide food and cover other expenses) and XP (from the party pool, not your own!). Or even ignore the XP, anyway the DM is still responsible for providing encounters of suitable difficulty and to pace level advancement as appropriate, who cares how the DM <em>technically</em> does that.</p><p></p><p>The only thing left to sort out is who controls the panther. There are at least three options:</p><p></p><p>- the DM has full control, the player interacts with it via roleplay (in the same way as with NPCs) and possibly some occasional check</p><p>- the DM lets the player have some limited control (e.g. can give combat commands but not choose the specifics) but the DM can always override it</p><p>- player has full control</p><p></p><p>What is actually the real problem with the latter? The only problem is the player getting more playing time. But that is anyway almost always the case when a PC has a pet (except in default 5e), so if this is a dealbreaker for you then reduce player's control accordingly.</p><p></p><p>Anyway, I have played games of D&D where some players had more than one PC! As long as such players know the game enough so as not to get everyone stuck while they resolve their turns, it works fine.</p><p></p><p>Personally I think that what is blocking everyone is the habit of seeing the pet an <em>extension of the PC</em>. That's why everyone thinks there has to be costs and restrictions, and carefully balanced rules, but the endless design mill across editions proves they are impossible to achieve. We wouldn't need them at all if we could see the pet an <em>another PC of its own</em>.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6697348, member: 1465"] I don't think I managed to explain my idea clealy at all... :D No rules. No costs. No feats or class features or anything. You want to have a panther with you? Have it. Just stop thinking of the panther as if it was your third arm or another dagger in your pocket. Think of it [I]as another PC[/I]. Just like you do when you convince an NPC to come along with the party and help you in a quest. What is the difference after all? Maybe give the panther its share of treasure (not just like that, but meaning provide food and cover other expenses) and XP (from the party pool, not your own!). Or even ignore the XP, anyway the DM is still responsible for providing encounters of suitable difficulty and to pace level advancement as appropriate, who cares how the DM [I]technically[/I] does that. The only thing left to sort out is who controls the panther. There are at least three options: - the DM has full control, the player interacts with it via roleplay (in the same way as with NPCs) and possibly some occasional check - the DM lets the player have some limited control (e.g. can give combat commands but not choose the specifics) but the DM can always override it - player has full control What is actually the real problem with the latter? The only problem is the player getting more playing time. But that is anyway almost always the case when a PC has a pet (except in default 5e), so if this is a dealbreaker for you then reduce player's control accordingly. Anyway, I have played games of D&D where some players had more than one PC! As long as such players know the game enough so as not to get everyone stuck while they resolve their turns, it works fine. Personally I think that what is blocking everyone is the habit of seeing the pet an [I]extension of the PC[/I]. That's why everyone thinks there has to be costs and restrictions, and carefully balanced rules, but the endless design mill across editions proves they are impossible to achieve. We wouldn't need them at all if we could see the pet an [I]another PC of its own[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pets are unfeasible! Or not.
Top