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Pets are unfeasible! Or not.
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<blockquote data-quote="EzekielRaiden" data-source="post: 6697873" data-attributes="member: 6790260"><p>Although this is <em>more</em> feasible than it was previous editions, this still runs afoul of one of Li Shenron's issues, that a "strong" pet must be balanced by having a "significant cost to your character," such that the "I want a pet!" player <em>feels</em> weak as a result of having a strong pet.</p><p></p><p>Long story short, it sounds like Li Shenron's hypothetical "I want a pet!" player wants:</p><p>1. A player character that is strong on its own, in and out of combat.</p><p>2. A pet that is strong on its own, at least in combat. (No mention is made of out-of-combat either way.)</p><p>3. Paying little to no "cost," within the mechanics themselves, for having both (1) and (2).</p><p></p><p>The presentation indicates that this desire is primarily for story/notional reasons (the first being "I want to portray the close bond between a woman and her trusty hound," the latter being "pets are awesome IRL, so they should be awesome in the game"). Of course, they also...pretty blatantly read as the pet-loving player basically saying, "I want more power." Hence why I said what I said above: if the only difficulty of having a Companion is that you have another PC's worth of bookkeeping, a <em>very large number</em> of people are going to want to have a Companion *because* it makes them, as players, more powerful.</p><p></p><p>And if the answer to that is "well I just won't let people do it if they're being powergamers," I have a very simple reply:</p><p></p><p>I don't think you can make a bright-line distinction between the "I love pets because they're cool" player, the "I love pets because they're powerful" player, and the "I love pets because they facilitate new stories" player. Mostly because <em>I could very easily be all three of those at the same time.</em> What do you do if you have a player who gives you a fun story for a cool-sounding (even to you) companion, yet you <em>know</em> that this player likes to combine features in powerful ways? Is that being power-gamer-y? What if you don't know the person, but another friend *tells* you they like to powergame, and the person bring you a fun story for a cool-sounding CC?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6697873, member: 6790260"] Although this is [I]more[/I] feasible than it was previous editions, this still runs afoul of one of Li Shenron's issues, that a "strong" pet must be balanced by having a "significant cost to your character," such that the "I want a pet!" player [I]feels[/I] weak as a result of having a strong pet. Long story short, it sounds like Li Shenron's hypothetical "I want a pet!" player wants: 1. A player character that is strong on its own, in and out of combat. 2. A pet that is strong on its own, at least in combat. (No mention is made of out-of-combat either way.) 3. Paying little to no "cost," within the mechanics themselves, for having both (1) and (2). The presentation indicates that this desire is primarily for story/notional reasons (the first being "I want to portray the close bond between a woman and her trusty hound," the latter being "pets are awesome IRL, so they should be awesome in the game"). Of course, they also...pretty blatantly read as the pet-loving player basically saying, "I want more power." Hence why I said what I said above: if the only difficulty of having a Companion is that you have another PC's worth of bookkeeping, a [I]very large number[/I] of people are going to want to have a Companion *because* it makes them, as players, more powerful. And if the answer to that is "well I just won't let people do it if they're being powergamers," I have a very simple reply: I don't think you can make a bright-line distinction between the "I love pets because they're cool" player, the "I love pets because they're powerful" player, and the "I love pets because they facilitate new stories" player. Mostly because [I]I could very easily be all three of those at the same time.[/I] What do you do if you have a player who gives you a fun story for a cool-sounding (even to you) companion, yet you [I]know[/I] that this player likes to combine features in powerful ways? Is that being power-gamer-y? What if you don't know the person, but another friend *tells* you they like to powergame, and the person bring you a fun story for a cool-sounding CC? [/QUOTE]
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