Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Pets are unfeasible! Or not.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6697953" data-attributes="member: 2011"><p>I like how the Necromancer works in 5E.</p><p></p><p>As he levels up his (new) pets get +1 hit point per level more and do + proficiency to their damage. He controls all (or some) of them with a bonus action, so if he has 2 skeletons and 2 zombies and he wants the zombies doing the help action and the skeletons doing attacks, it takes 2 rounds to get all of his commands going and by then, the situation has probably changed anyway.</p><p></p><p></p><p>I think that a class feature that increased the pet's hit points (maybe +2 hit points per PC level), damage (+ PC proficiency), and to hit (+ PC proficiency) would be sufficient. The pets saves still suck. Its AC is still low. It gets hit a lot and takes damage a lot and misses saves a lot, but it can still fight and hit somewhat frequently and do some decent (but not great) damage.</p><p></p><p>The PC then has to use a bonus action to command the pet and the pet does not always understand the command.</p><p></p><p>Plus, spells and other things can confuse the pet. For example, if the PC wizard shape changes into a troll, the pet might just go attack the troll if the pet is guarding an area and the troll move in. In the pet's mind, this troll invaded his guard space. Attack.</p><p></p><p></p><p>Game elements like this (some minor level boosts plus some restrictions on actions) would tend to keep pets balanced.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6697953, member: 2011"] I like how the Necromancer works in 5E. As he levels up his (new) pets get +1 hit point per level more and do + proficiency to their damage. He controls all (or some) of them with a bonus action, so if he has 2 skeletons and 2 zombies and he wants the zombies doing the help action and the skeletons doing attacks, it takes 2 rounds to get all of his commands going and by then, the situation has probably changed anyway. I think that a class feature that increased the pet's hit points (maybe +2 hit points per PC level), damage (+ PC proficiency), and to hit (+ PC proficiency) would be sufficient. The pets saves still suck. Its AC is still low. It gets hit a lot and takes damage a lot and misses saves a lot, but it can still fight and hit somewhat frequently and do some decent (but not great) damage. The PC then has to use a bonus action to command the pet and the pet does not always understand the command. Plus, spells and other things can confuse the pet. For example, if the PC wizard shape changes into a troll, the pet might just go attack the troll if the pet is guarding an area and the troll move in. In the pet's mind, this troll invaded his guard space. Attack. Game elements like this (some minor level boosts plus some restrictions on actions) would tend to keep pets balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Pets are unfeasible! Or not.
Top