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Pets & Sidekicks Contains Nearly 50 New Magic Items
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<blockquote data-quote="Morrus" data-source="post: 9690962" data-attributes="member: 1"><p style="text-align: center"><a href="https://www.kickstarter.com/projects/enworld/companions-compendium/" target="_blank">[ATTACH=full]409573[/ATTACH]</a></p><p></p><p>Along with a large collection of animals, monsters, and NPCs who can level up alongside your characters, <a href="https://www.kickstarter.com/projects/enworld/companions-compendium/" target="_blank"><strong><em>Pets & Sidekicks</em></strong></a> contains a wealth of player options. New feats, spells, archetypes (subclasses), equipment, class features, and more allow you to integrate companions into your game seamlessly. Amongst all that material is a wide selection of nearly 50 new magic items!</p><p></p><p>Companions are important members of the adventuring party, and they deserve magical treasure just as much as anyone else! The following magic items are useful rewards to grant adventurers interested in getting the most out of the rules for companions.</p><p></p><p>Most wearable magic items from other books are designed for humanoids, or at least for intelligent creatures with a humanoid body structure. A dog can’t benefit from <em>gauntlets of ogre power</em> or a <em>headband of intellect</em>. A centaur can benefit from both of these items, but not from <em>boots of elvenkind</em>. When a companion attunes to a magic item, it uses their bonded character’s attunement slot as well as their own.</p><p></p><p style="text-align: center"><a href="https://www.kickstarter.com/projects/enworld/companions-compendium/" target="_blank"><strong><span style="font-size: 22px">Follow on Kickstarter</span></strong></a></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]409575[/ATTACH]</p> <table style='width: 100%'><tr><td style='width: 50.0000%'> <ul> <li data-xf-list-type="ul"><em>Acrobat’s Saddle</em></li> <li data-xf-list-type="ul"><em>Awakening Gem</em></li> <li data-xf-list-type="ul"><em>Barding +1, +2, or +3</em></li> <li data-xf-list-type="ul"><em>Bandanna of the Good Boy</em></li> <li data-xf-list-type="ul"><em>Barding of Resistance</em></li> <li data-xf-list-type="ul"><em>Bag of Tricks (Silver)</em></li> <li data-xf-list-type="ul"><em>Battle Collar</em></li> <li data-xf-list-type="ul"><em>Beastly Bludgeon</em></li> <li data-xf-list-type="ul"><em>Blindsight Blinkers</em></li> <li data-xf-list-type="ul"><em>Blinkers of the Unicorn</em></li> <li data-xf-list-type="ul"><em>Blood Iron Claws</em></li> <li data-xf-list-type="ul"><em>Bone of Contention</em></li> <li data-xf-list-type="ul"><em>Breath Weapon Nozzle</em></li> <li data-xf-list-type="ul"><em>Captivating Signal Whistle</em></li> <li data-xf-list-type="ul"><em>Charger’s Saddle</em></li> <li data-xf-list-type="ul"><em>Collar of Disguise</em></li> <li data-xf-list-type="ul"><em>Collar of the Hell Hound</em></li> <li data-xf-list-type="ul"><em>Collar of Size</em></li> <li data-xf-list-type="ul"><em>Collars of Telepathy</em></li> <li data-xf-list-type="ul"><em>Collar of Warning</em></li> <li data-xf-list-type="ul"><em>Deadly Talons</em></li> <li data-xf-list-type="ul"><em>Figurine of Summoning</em></li> <li data-xf-list-type="ul"><em>Figurine of Shared Power</em></li> </ul> </td><td style='width: 50.0000%'> <ul> <li data-xf-list-type="ul"><em>Grappler Armor</em></li> <li data-xf-list-type="ul"><em>Hellish Jawblade</em></li> <li data-xf-list-type="ul"><em>Kinblades</em></li> <li data-xf-list-type="ul"><em>Lariat of Verity</em></li> <li data-xf-list-type="ul"><em>Mysterious Harbinger’s Saddle</em></li> <li data-xf-list-type="ul"><em>Natural Weapon Enhancer +1, +2, or +3</em></li> <li data-xf-list-type="ul"><em>Piercing Signal Whistle</em></li> <li data-xf-list-type="ul"><em>Potion Treats</em></li> <li data-xf-list-type="ul"><em>Pulverizer Barding</em></li> <li data-xf-list-type="ul"><em>Righteous Saddle Scabbard</em></li> <li data-xf-list-type="ul"><em>Saddlebag of Holding</em></li> <li data-xf-list-type="ul"><em>Saddle of Recall</em></li> <li data-xf-list-type="ul"><em>Saddle of Shrinking</em></li> <li data-xf-list-type="ul"><em>Scroll of Apotheosis</em></li> <li data-xf-list-type="ul"><em>Scroll of Shared Life</em></li> <li data-xf-list-type="ul"><em>Signal Pipe</em></li> <li data-xf-list-type="ul"><em>Sky Sniper’s Saddle</em></li> <li data-xf-list-type="ul"><em>Sleigh of the Winter Saint</em></li> <li data-xf-list-type="ul"><em>Swapstones</em></li> <li data-xf-list-type="ul"><em>Tutor’s Spellbook</em></li> <li data-xf-list-type="ul"><em>Wicked Lasso</em></li> <li data-xf-list-type="ul"><em>Wing Shield</em></li> <li data-xf-list-type="ul"><em>Winged Saddle</em></li> </ul> </td></tr></table><p></p><p style="text-align: center">[ATTACH=full]409564[/ATTACH]</p><p></p><p><span style="font-size: 22px">How Junior Got His <em>Bandana of the Good Boy</em></span></p><p></p><p>Rowan and Junior, who shared an acquisitive streak, were already picking through the loot. The demon’s treasure—a decade of tribute levied from a terrified populace—was thrown haphazard behind the altar. Unlike a dragon, the demon didn’t care about treasure for its own sake, just about taking it away from people who wanted it.</p><p></p><p>“No, we can’t keep it all,” said Rowan, as much to herself as to Junior. “This is all stolen and should go back to its owners. But maybe people won’t mind if we keep a few nice things.” Her hands rested on a golden harp, its strings muted by a scrap of green silk.</p><p></p><p>As Rowan unwrapped the harp, Junior nuzzled her hand holding the silk. “You want this? A roomful of gold and jewels and you want this piece of cloth?” Rowan knotted the whorled green silk behind Junior’s neck. “You have good taste. It looks very elegant on you—brings out your eyes.” She hugged Junior. “You deserve it. You saved our lives back there.”</p><p></p><p>Junior was craning his neck to try to catch a glimpse of the bandanna under his chin. “Peep,” he agreed.</p><p></p><p>“Peep? That’s all you have to say? During the battle you were talking up a storm, but now you just say ‘peep’?”</p><p></p><p>Junior flared his wings in a draconic shrug. He beat his wings once and soared aloft, landing heavily on Rowan’s shoulder. “Peep.”</p><p></p><p>[HR][/HR]</p><p><span style="font-size: 22px">Bandana of the Good Boy</span></p><p><em>Wondrous item, uncommon (cost 300 gp)</em></p><p><strong>Crafting Components:</strong> Shed fur from a dog that saved a humanoid’s life</p><p></p><p>This faded bandanna must be worn by a beast, dragon, or monstrosity and grants no benefit to a creature with an evil alignment or the Nasty or Unsettling flaws.</p><p></p><p>While wearing the bandanna, the creature has advantage on Persuasion checks to convince humanoids to perform friendly actions toward it, such as petting the creature or giving it treats.</p><p></p><p>The bandanna has 3 charges. As a reaction when a creature pets the wearer, the wearer can expend 1 charge to cause the creature to be affected as if by the <em>calm emotions</em> (DC 15) or <em>healing word</em> spell. The bandanna regains all expended charges daily at dawn.</p></blockquote><p></p>
[QUOTE="Morrus, post: 9690962, member: 1"] [CENTER][URL='https://www.kickstarter.com/projects/enworld/companions-compendium/'][ATTACH type="full" alt="b79b51d8776e599ed35a9a1e4c6e5894_original.png"]409573[/ATTACH][/URL][/CENTER] Along with a large collection of animals, monsters, and NPCs who can level up alongside your characters, [URL='https://www.kickstarter.com/projects/enworld/companions-compendium/'][B][I]Pets & Sidekicks[/I][/B][/URL] contains a wealth of player options. New feats, spells, archetypes (subclasses), equipment, class features, and more allow you to integrate companions into your game seamlessly. Amongst all that material is a wide selection of nearly 50 new magic items! Companions are important members of the adventuring party, and they deserve magical treasure just as much as anyone else! The following magic items are useful rewards to grant adventurers interested in getting the most out of the rules for companions. Most wearable magic items from other books are designed for humanoids, or at least for intelligent creatures with a humanoid body structure. A dog can’t benefit from [I]gauntlets of ogre power[/I] or a [I]headband of intellect[/I]. A centaur can benefit from both of these items, but not from [I]boots of elvenkind[/I]. When a companion attunes to a magic item, it uses their bonded character’s attunement slot as well as their own. [CENTER][URL='https://www.kickstarter.com/projects/enworld/companions-compendium/'][B][SIZE=6]Follow on Kickstarter[/SIZE][/B][/URL] [ATTACH type="full" alt="CC_illustration_sergio-villa_horse.jpg"]409575[/ATTACH][/CENTER] [TABLE width="100%"] [TR] [td width="50.0000%"][LIST] [*][I]Acrobat’s Saddle[/I] [*][I]Awakening Gem[/I] [*][I]Barding +1, +2, or +3[/I] [*][I]Bandanna of the Good Boy[/I] [*][I]Barding of Resistance[/I] [*][I]Bag of Tricks (Silver)[/I] [*][I]Battle Collar[/I] [*][I]Beastly Bludgeon[/I] [*][I]Blindsight Blinkers[/I] [*][I]Blinkers of the Unicorn[/I] [*][I]Blood Iron Claws[/I] [*][I]Bone of Contention[/I] [*][I]Breath Weapon Nozzle[/I] [*][I]Captivating Signal Whistle[/I] [*][I]Charger’s Saddle[/I] [*][I]Collar of Disguise[/I] [*][I]Collar of the Hell Hound[/I] [*][I]Collar of Size[/I] [*][I]Collars of Telepathy[/I] [*][I]Collar of Warning[/I] [*][I]Deadly Talons[/I] [*][I]Figurine of Summoning[/I] [*][I]Figurine of Shared Power[/I] [/LIST][/td] [td width="50.0000%"][LIST] [*][I]Grappler Armor[/I] [*][I]Hellish Jawblade[/I] [*][I]Kinblades[/I] [*][I]Lariat of Verity[/I] [*][I]Mysterious Harbinger’s Saddle[/I] [*][I]Natural Weapon Enhancer +1, +2, or +3[/I] [*][I]Piercing Signal Whistle[/I] [*][I]Potion Treats[/I] [*][I]Pulverizer Barding[/I] [*][I]Righteous Saddle Scabbard[/I] [*][I]Saddlebag of Holding[/I] [*][I]Saddle of Recall[/I] [*][I]Saddle of Shrinking[/I] [*][I]Scroll of Apotheosis[/I] [*][I]Scroll of Shared Life[/I] [*][I]Signal Pipe[/I] [*][I]Sky Sniper’s Saddle[/I] [*][I]Sleigh of the Winter Saint[/I] [*][I]Swapstones[/I] [*][I]Tutor’s Spellbook[/I] [*][I]Wicked Lasso[/I] [*][I]Wing Shield[/I] [*][I]Winged Saddle[/I] [/LIST][/td] [/TR] [/TABLE] [CENTER][ATTACH type="full" width="1500px" alt="Screenshot 2025-06-25 at 11.51.51.png"]409564[/ATTACH][/CENTER] [SIZE=6]How Junior Got His [I]Bandana of the Good Boy[/I][/SIZE] Rowan and Junior, who shared an acquisitive streak, were already picking through the loot. The demon’s treasure—a decade of tribute levied from a terrified populace—was thrown haphazard behind the altar. Unlike a dragon, the demon didn’t care about treasure for its own sake, just about taking it away from people who wanted it. “No, we can’t keep it all,” said Rowan, as much to herself as to Junior. “This is all stolen and should go back to its owners. But maybe people won’t mind if we keep a few nice things.” Her hands rested on a golden harp, its strings muted by a scrap of green silk. As Rowan unwrapped the harp, Junior nuzzled her hand holding the silk. “You want this? A roomful of gold and jewels and you want this piece of cloth?” Rowan knotted the whorled green silk behind Junior’s neck. “You have good taste. It looks very elegant on you—brings out your eyes.” She hugged Junior. “You deserve it. You saved our lives back there.” Junior was craning his neck to try to catch a glimpse of the bandanna under his chin. “Peep,” he agreed. “Peep? That’s all you have to say? During the battle you were talking up a storm, but now you just say ‘peep’?” Junior flared his wings in a draconic shrug. He beat his wings once and soared aloft, landing heavily on Rowan’s shoulder. “Peep.” [HR][/HR] [SIZE=6]Bandana of the Good Boy[/SIZE] [I]Wondrous item, uncommon (cost 300 gp)[/I] [B]Crafting Components:[/B] Shed fur from a dog that saved a humanoid’s life This faded bandanna must be worn by a beast, dragon, or monstrosity and grants no benefit to a creature with an evil alignment or the Nasty or Unsettling flaws. While wearing the bandanna, the creature has advantage on Persuasion checks to convince humanoids to perform friendly actions toward it, such as petting the creature or giving it treats. The bandanna has 3 charges. As a reaction when a creature pets the wearer, the wearer can expend 1 charge to cause the creature to be affected as if by the [I]calm emotions[/I] (DC 15) or [I]healing word[/I] spell. The bandanna regains all expended charges daily at dawn. [/QUOTE]
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