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General Tabletop Discussion
*Dungeons & Dragons
Pets The Problem and Solution
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<blockquote data-quote="Monayuris" data-source="post: 7598348" data-attributes="member: 6859536"><p>I like how the game Adventurer Conqueror King handles pets (animal companions)...</p><p></p><p>The game treats them like followers... which means:</p><p></p><p>1. You got to pay a monthly upkeep for them.</p><p>2. They get a 1/2 share of XP from the entire group.</p><p>3. They are subject to morale checks and may not always do what you want them to.</p><p></p><p>In my 5E game, I allow players to hire followers using the above rules (followers are classed but don't get sub-classes). If a player's character is suitably trained in animal husbandry, they can get an animal follower. They do add an extra attack and such, but its balanced by their gold cost and XP sink.</p><p></p><p>I just ignore Beastmaster ranger. Anyone suitably skilled can get a pet. Rangers can be awesome in other areas AND have a pet. But there are drawbacks.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7598348, member: 6859536"] I like how the game Adventurer Conqueror King handles pets (animal companions)... The game treats them like followers... which means: 1. You got to pay a monthly upkeep for them. 2. They get a 1/2 share of XP from the entire group. 3. They are subject to morale checks and may not always do what you want them to. In my 5E game, I allow players to hire followers using the above rules (followers are classed but don't get sub-classes). If a player's character is suitably trained in animal husbandry, they can get an animal follower. They do add an extra attack and such, but its balanced by their gold cost and XP sink. I just ignore Beastmaster ranger. Anyone suitably skilled can get a pet. Rangers can be awesome in other areas AND have a pet. But there are drawbacks. [/QUOTE]
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Pets The Problem and Solution
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