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Petty Reasons I Might Buy 5e
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<blockquote data-quote="FireLance" data-source="post: 6321851" data-attributes="member: 3424"><p>Hi ENWorld, it's been a while, hasn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Between real-life busyness and growing apathy, dissatisfaction and disassociation with the apparent direction of 5e and the related discussions, I haven't checked in for some time. (Whatever problems you might have with disassociated mechanics, I guarantee you that disassociated players are even worse.)</p><p></p><p>Real life is still busy, and I'm not entirely convinced that I want to make the transition to 5e, but I'm seeing glimmerings of hope in the previews, so I may be visiting less infrequently now.</p><p></p><p>Riffing off another thread, I decided to inject a bit of snarky positivity and list the petty reasons why I might buy 5e after all. No number given, as I might find more reasons in future previews. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>1. 5e has <s>encounter</s> powers that are regained after a short rest. A short rest is apparently one hour long now, but whatever. </p><p></p><p>2. 5e has non-magical <s>healing</s> hit point recovery. There is an option for hit points to be not all meat, and for PCs to get back some of the non-meat portion without magic. Specifically in the case of the fighter, some of the non-meat portion comes back every short rest.</p><p></p><p>3. 5e has at-will spells, including at-will attack spells, if <em>sacred flame</em> is similar to the last version I saw in the playtest document.</p><p></p><p>I'm still reserving judgement on issues such as balance, but overall, it seems to be turning out better than it appeared initially. Mark me down as cautiously optimistic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 6321851, member: 3424"] Hi ENWorld, it's been a while, hasn't it? ;) Between real-life busyness and growing apathy, dissatisfaction and disassociation with the apparent direction of 5e and the related discussions, I haven't checked in for some time. (Whatever problems you might have with disassociated mechanics, I guarantee you that disassociated players are even worse.) Real life is still busy, and I'm not entirely convinced that I want to make the transition to 5e, but I'm seeing glimmerings of hope in the previews, so I may be visiting less infrequently now. Riffing off another thread, I decided to inject a bit of snarky positivity and list the petty reasons why I might buy 5e after all. No number given, as I might find more reasons in future previews. :] 1. 5e has [s]encounter[/s] powers that are regained after a short rest. A short rest is apparently one hour long now, but whatever. 2. 5e has non-magical [s]healing[/s] hit point recovery. There is an option for hit points to be not all meat, and for PCs to get back some of the non-meat portion without magic. Specifically in the case of the fighter, some of the non-meat portion comes back every short rest. 3. 5e has at-will spells, including at-will attack spells, if [I]sacred flame[/I] is similar to the last version I saw in the playtest document. I'm still reserving judgement on issues such as balance, but overall, it seems to be turning out better than it appeared initially. Mark me down as cautiously optimistic. :) [/QUOTE]
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