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Petty Reasons I Might Buy 5e
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<blockquote data-quote="Remathilis" data-source="post: 6322660" data-attributes="member: 7635"><p>Well, here are my 15 "petty" reasons I'll buy it.</p><p></p><p>1.) Classes aren't all built on the same powers-skeleton with only a handful of keywords topped with an italic flavor-typed bow to differentiate them. A warlock, a ranger, a fighter, a wizard, and a rogue all play mechanically different. </p><p></p><p>2.) Fighter's are potentially overpowered. In the HISTORY of D&D, has that sentence ever been uttered? </p><p></p><p>3.) No +X item treadmill; I can give out cool items without fear they will be cashed for the next biggest bump to saves, attacks, or AC. </p><p></p><p>4.) I get everything I need to play in three books. No waiting till next year to play a gnome, druid, or face a gold dragon. </p><p></p><p>5.) The base game de-emphasizes builds (at least for now) thanks to optional feats and multi-classing and no prestige classes. (Whether subraces/subclasses cheese out is yet to be determined). </p><p></p><p>6.) Flumphs! Modrons! In the Monster Manual! </p><p></p><p>7.) Creatures appear interesting but simple (so far). </p><p></p><p>8.) No urgroshs, double-bladed swords, spiked chains, fullblades, or other silly weapons (so far). </p><p></p><p>9.) No blink elves. </p><p></p><p>10.) A chance we'll be getting new Eberron, Planescape/Planar, Ravenloft, and Dragonlance stuff. </p><p></p><p>11.) Speaking of which, GREAT WHEEL IS BACK! </p><p></p><p>12.) Traits, Bonds, and Flaws look awesome. So do backgrounds. </p><p></p><p>13.) Spellcasting is a mix of flexible options and traditional vancian. Old favorites are there where they belong. </p><p></p><p>14.) Project Morningstar looks like we might get some decent electronic support. </p><p></p><p>15.) Its D&D. Like I wasn't going to buy it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6322660, member: 7635"] Well, here are my 15 "petty" reasons I'll buy it. 1.) Classes aren't all built on the same powers-skeleton with only a handful of keywords topped with an italic flavor-typed bow to differentiate them. A warlock, a ranger, a fighter, a wizard, and a rogue all play mechanically different. 2.) Fighter's are potentially overpowered. In the HISTORY of D&D, has that sentence ever been uttered? 3.) No +X item treadmill; I can give out cool items without fear they will be cashed for the next biggest bump to saves, attacks, or AC. 4.) I get everything I need to play in three books. No waiting till next year to play a gnome, druid, or face a gold dragon. 5.) The base game de-emphasizes builds (at least for now) thanks to optional feats and multi-classing and no prestige classes. (Whether subraces/subclasses cheese out is yet to be determined). 6.) Flumphs! Modrons! In the Monster Manual! 7.) Creatures appear interesting but simple (so far). 8.) No urgroshs, double-bladed swords, spiked chains, fullblades, or other silly weapons (so far). 9.) No blink elves. 10.) A chance we'll be getting new Eberron, Planescape/Planar, Ravenloft, and Dragonlance stuff. 11.) Speaking of which, GREAT WHEEL IS BACK! 12.) Traits, Bonds, and Flaws look awesome. So do backgrounds. 13.) Spellcasting is a mix of flexible options and traditional vancian. Old favorites are there where they belong. 14.) Project Morningstar looks like we might get some decent electronic support. 15.) Its D&D. Like I wasn't going to buy it. [/QUOTE]
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