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Petty Reasons I Might Buy 5e
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<blockquote data-quote="Pickles JG" data-source="post: 6322763" data-attributes="member: 61501"><p>Hyberbolic response given the tone of the thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>A plus if these differences actually give interesting choices (the move & hit fighter has bored me for decades)</p><p></p><p></p><p></p><p>4e? They are good at low levels in any edition & if you look at the damage stats in Baldur's Gate & its family of CRPGs say they do lots of damage (when buffed by the casters at higher levels) - an important part of the well oiled party back then. </p><p></p><p></p><p>Yay indeed. Though the DM letting the PCs be cool sentiment bothers me (I am sure you did not intend it this way)</p><p></p><p></p><p>I can do that this month let alone next month (plus a billion & one other options in either Pathfinder or 4e)</p><p>(It's a good thing really & I look forward to remaking my favourite 4e character Kandael the Eladrin Walrord)</p><p></p><p></p><p></p><p>So every fighter will look the same as will every wizard subject to the spells & magic items their DM deigns to give them. Despite the purported homogenisation of 4e I played with many varied characters for example with 3 rogues who all played very differently (Damage, Control, Movement). I did the same with Bards in 3e (though we were all terrible). This is contrary to point 1) above. Yes they may all have core mechanical differences but you are playing the game designers character not your own. </p><p></p><p></p><p></p><p>Flumphs seriously (but Modrons probably make up for it)</p><p></p><p></p><p></p><p>Promising, at least cf the playtest ones. The maths is obviously tight assuming the 3 CR2 beasties are representative. Whether any of them could be called interesting remains to be seen (Hobgoblins probably or at least terrifying). I believe the game is best with a good chunk of pretty mundane monsters anyway but the addition of Controller/Leader aspects on their leaders & support guys makes it much more varied & interesting</p><p></p><p></p><p>Just wait. (I would be happy without any differentiation beyond 1h/2h really)</p><p></p><p></p><p></p><p>I loved blink elves. I love movement & forced movement. I will not mourn their passing though. </p><p></p><p></p><p></p><p>Yay! Well I hope the ones I like get stuff. I could care less about the ones I dislike/don't know.</p><p></p><p></p><p></p><p>Yay!</p><p></p><p></p><p>For an indygame maybe<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. </p><p></p><p>If they get people to have a more interesting character than the 9 aligmnent cliches I am in. They are however a very superficial aspect of the game design. </p><p></p><p></p><p></p><p>This is one of many really good bits of 5e design. </p><p></p><p></p><p></p><p>I'm a bit of a Luddite & sceptic too so I am holding back on the excitement. Still my second biggest reason for being excited about this is that it may be D&D I can play over google+ or similar without having to learn a new bit of software (roll20 has scared me) as I will not need to do much mapping. </p><p></p><p></p><p></p><p>Meh I quit D&D when I discovered Runequest in 1981. Since I have morphed from a "simulationist" into a "gamist" I <em>may </em>be back, again. </p><p></p><p>Or rather I will be glad to see the back of Pathfinder & since I am in 2 4e games (one brand new) I should be covered anyway.</p><p></p><p>(Which leads to my biggest reason for buying 5e - there may be a revitalised OP scene that does not involve Pathfinder. I think PFS & Paizo are fabulous but playing Pathfinder drives me nuts.)</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 6322763, member: 61501"] Hyberbolic response given the tone of the thread :) A plus if these differences actually give interesting choices (the move & hit fighter has bored me for decades) 4e? They are good at low levels in any edition & if you look at the damage stats in Baldur's Gate & its family of CRPGs say they do lots of damage (when buffed by the casters at higher levels) - an important part of the well oiled party back then. Yay indeed. Though the DM letting the PCs be cool sentiment bothers me (I am sure you did not intend it this way) I can do that this month let alone next month (plus a billion & one other options in either Pathfinder or 4e) (It's a good thing really & I look forward to remaking my favourite 4e character Kandael the Eladrin Walrord) So every fighter will look the same as will every wizard subject to the spells & magic items their DM deigns to give them. Despite the purported homogenisation of 4e I played with many varied characters for example with 3 rogues who all played very differently (Damage, Control, Movement). I did the same with Bards in 3e (though we were all terrible). This is contrary to point 1) above. Yes they may all have core mechanical differences but you are playing the game designers character not your own. Flumphs seriously (but Modrons probably make up for it) Promising, at least cf the playtest ones. The maths is obviously tight assuming the 3 CR2 beasties are representative. Whether any of them could be called interesting remains to be seen (Hobgoblins probably or at least terrifying). I believe the game is best with a good chunk of pretty mundane monsters anyway but the addition of Controller/Leader aspects on their leaders & support guys makes it much more varied & interesting Just wait. (I would be happy without any differentiation beyond 1h/2h really) I loved blink elves. I love movement & forced movement. I will not mourn their passing though. Yay! Well I hope the ones I like get stuff. I could care less about the ones I dislike/don't know. Yay! For an indygame maybe:p. If they get people to have a more interesting character than the 9 aligmnent cliches I am in. They are however a very superficial aspect of the game design. This is one of many really good bits of 5e design. I'm a bit of a Luddite & sceptic too so I am holding back on the excitement. Still my second biggest reason for being excited about this is that it may be D&D I can play over google+ or similar without having to learn a new bit of software (roll20 has scared me) as I will not need to do much mapping. Meh I quit D&D when I discovered Runequest in 1981. Since I have morphed from a "simulationist" into a "gamist" I [I]may [/I]be back, again. Or rather I will be glad to see the back of Pathfinder & since I am in 2 4e games (one brand new) I should be covered anyway. (Which leads to my biggest reason for buying 5e - there may be a revitalised OP scene that does not involve Pathfinder. I think PFS & Paizo are fabulous but playing Pathfinder drives me nuts.) [/QUOTE]
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