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<blockquote data-quote="Grimgrin" data-source="post: 5806461" data-attributes="member: 78830"><p><strong>New Archetype</strong></p><p></p><p><strong><u>Machinist (Magus Archetype) </u></strong></p><p> </p><p><strong>Proficient With Firearms</strong></p><p> </p><p><strong>Arcane FX (Ex): </strong></p><p>The machinist does not cast spells, their “magic“ consists of extraordinary technology and techniques. Instead he or she creates small devices that replicate the “FX” of magus spells and function only once. The machinist must design and build these devices ahead of time (Cost: Level squared in gold pieces). These devices can be used by anyone who succeeds at a Use “Magic” Device check (10 + Machinist Level + Spell Level). Arcane Devices are fragile and unstable and only last 24 hours or until activated. Instead of spell craft the Machinist uses Knowledge (Engineering). </p><p>All other magus spell casting rules apply. </p><p><strong>Mechanical Cantrips (Ex): </strong></p><p>The machinist can perform certain tricks with just his or her tool box. Available Machinist Cantrips are Acid Splash, Brand, Bleed, Flare, Ghost Sound, Guidance, Light, Mending, Message, Purify food & drink, Resistance, Sift, Spark, Stabilize.</p><p><strong>Tool Box: </strong></p><p>Instead of a spell book, the machinist has his or her trusty, rusty, tool box. Inside his tool box is a carboard tube filled with blueprints for all his FX Devices. </p><p><strong>Personal Arsenal (Ex): </strong></p><p>Same effect as the Arcane Pool, the machinist can modify and enhance his or her personal weapons. Only the machinist can use his customized equipment and it won’t function for anyone else. </p><p><strong>High Tech Combat (Ex): </strong></p><p>Same as Spell Combat only uses Arcane FX ability.</p><p><strong>Other Arcane Machinist Abilities: </strong></p><p>Same as Arcana Magus but uses Arcane FX devices.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5806461, member: 78830"] [b]New Archetype[/b] [B][U]Machinist (Magus Archetype) [/U][/B] [B]Proficient With Firearms[/B] [B]Arcane FX (Ex): [/B] The machinist does not cast spells, their “magic“ consists of extraordinary technology and techniques. Instead he or she creates small devices that replicate the “FX” of magus spells and function only once. The machinist must design and build these devices ahead of time (Cost: Level squared in gold pieces). These devices can be used by anyone who succeeds at a Use “Magic” Device check (10 + Machinist Level + Spell Level). Arcane Devices are fragile and unstable and only last 24 hours or until activated. Instead of spell craft the Machinist uses Knowledge (Engineering). All other magus spell casting rules apply. [B]Mechanical Cantrips (Ex): [/B] The machinist can perform certain tricks with just his or her tool box. Available Machinist Cantrips are Acid Splash, Brand, Bleed, Flare, Ghost Sound, Guidance, Light, Mending, Message, Purify food & drink, Resistance, Sift, Spark, Stabilize. [B]Tool Box: [/B] Instead of a spell book, the machinist has his or her trusty, rusty, tool box. Inside his tool box is a carboard tube filled with blueprints for all his FX Devices. [B]Personal Arsenal (Ex): [/B] Same effect as the Arcane Pool, the machinist can modify and enhance his or her personal weapons. Only the machinist can use his customized equipment and it won’t function for anyone else. [B]High Tech Combat (Ex): [/B] Same as Spell Combat only uses Arcane FX ability. [B]Other Arcane Machinist Abilities: [/B] Same as Arcana Magus but uses Arcane FX devices. [/QUOTE]
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