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<blockquote data-quote="Grimgrin" data-source="post: 5808605" data-attributes="member: 78830"><p><strong>Spider & skeleton combo</strong></p><p></p><p>I appreciate all your great suggestions. Here is something I made tackling the two least popular. </p><p> </p><p> </p><p><span style="font-size: 15px">Marionette Spider </span></p><p> </p><p>CR 4</p><p>XP 1,200</p><p>N Large Vermin </p><p>Init +3; Senses: Darkvision 60 ft., Tremorsense 60 ft.; Perception +4 </p><p>DEFENSE </p><p>AC 15, touch 13, flat-footed 12 (+3 Dex, +3 natural armor, -1 size)</p><p>hp 25 (5d8+3)</p><p>Fort +5, Ref +5, Will +2, Immune mind-affecting effects</p><p>OFFENSE </p><p>Speed 30 ft., climb 30 ft.</p><p>Melee bite +3 (1d8+1 plus spider venom) </p><p>Special Attack web (+6 ranged, DC 13, hp 5, DR 5/-)</p><p>STATISTICS </p><p>Str 13, Dex 17, Con 12, Int 6, Wis 10, Cha 16</p><p>Base Atk +3; CMB +3; CMD 16 (28 vs. trip)</p><p>Skills Bluff +16, Climb +17, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb</p><p>SPECIAL ABILITIES </p><p> </p><p>Spider Venom (Ex)</p><p>Bite—injury; save Fort DC 15; frequency 1/round for 4 rounds; initial effect “dazed” for 1d4 rounds, secondary effect 1d4 Strength damage; cure 1 save.</p><p> </p><p>Web (Ex)</p><p>Same as web monster ability. </p><p> </p><p>Corpse Puppet (Ex)</p><p>The spider can control a single corpse or a pair of skeletons through its webs. This has the effect of the <em>animate dead</em> spell. The marionette spider can control double its CR in HD of skeletons or a zombie. It usually hides high above and uses its puppets to attack its prey. With extremely fresh corpses, the spider can impersonate a living creature. Characters must make a Perception or Insight check verses the spider’s Bluff to spot the deception or detect the control of the marionette spider. </p><p> </p><p>Immitate Voice (Ex)</p><p>Like a parrot, the spider has learned animal cries, phrases, or screams which it uses to lure in prey. It uses its Bluff skill to imitate a specific creature cry. It does not understand language and can not otherwise communicate. </p><p> </p><p>ECOLOGY </p><p>Environment: Warm or Hot caverns, jungles, and canyons. Anywhere it can lair high above its prey.</p><p>Organization: solitary, pair, or colony (3–8)</p><p>Treasure: Coins and Metal, the marionette spider collects shiny objects to lure in treasure hunters. It has the animal cunning of a very intelligent predator (INT 6).</p><p> </p><p>DESCRIPTION</p><p>The Marionette Spider attacks creatures not through stealth but through greed. The spider closely resembles an oversized tarantula but its color matches the local rock or foliage. It lurks above, but collects treasure and slain prey below. The marionette spider creates a lair high above a clearing, watering hole, or abandoned building. To draw in animals, the marionette spider animals freshly killed prey to give a false impression of safety or draw in other predators to an easy kill. With humanoid prey it uses fresh corpses as “man in distress” or leaves skeletons lying inert around a treasure chest. A colony of marionette army can work together to create an army of “dead men”. </p><p> </p><p>TACTICS</p><p>The spider is very cautious when attacking prey and prefers to use its puppets to slay them or soften them up for the kill. If its puppets are smashed immediately it will remain in hiding or flee.</p></blockquote><p></p>
[QUOTE="Grimgrin, post: 5808605, member: 78830"] [b]Spider & skeleton combo[/b] I appreciate all your great suggestions. Here is something I made tackling the two least popular. [SIZE=4]Marionette Spider [/SIZE] CR 4 XP 1,200 N Large Vermin Init +3; Senses: Darkvision 60 ft., Tremorsense 60 ft.; Perception +4 DEFENSE AC 15, touch 13, flat-footed 12 (+3 Dex, +3 natural armor, -1 size) hp 25 (5d8+3) Fort +5, Ref +5, Will +2, Immune mind-affecting effects OFFENSE Speed 30 ft., climb 30 ft. Melee bite +3 (1d8+1 plus spider venom) Special Attack web (+6 ranged, DC 13, hp 5, DR 5/-) STATISTICS Str 13, Dex 17, Con 12, Int 6, Wis 10, Cha 16 Base Atk +3; CMB +3; CMD 16 (28 vs. trip) Skills Bluff +16, Climb +17, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb SPECIAL ABILITIES Spider Venom (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 4 rounds; initial effect “dazed” for 1d4 rounds, secondary effect 1d4 Strength damage; cure 1 save. Web (Ex) Same as web monster ability. Corpse Puppet (Ex) The spider can control a single corpse or a pair of skeletons through its webs. This has the effect of the [I]animate dead[/I] spell. The marionette spider can control double its CR in HD of skeletons or a zombie. It usually hides high above and uses its puppets to attack its prey. With extremely fresh corpses, the spider can impersonate a living creature. Characters must make a Perception or Insight check verses the spider’s Bluff to spot the deception or detect the control of the marionette spider. Immitate Voice (Ex) Like a parrot, the spider has learned animal cries, phrases, or screams which it uses to lure in prey. It uses its Bluff skill to imitate a specific creature cry. It does not understand language and can not otherwise communicate. ECOLOGY Environment: Warm or Hot caverns, jungles, and canyons. Anywhere it can lair high above its prey. Organization: solitary, pair, or colony (3–8) Treasure: Coins and Metal, the marionette spider collects shiny objects to lure in treasure hunters. It has the animal cunning of a very intelligent predator (INT 6). DESCRIPTION The Marionette Spider attacks creatures not through stealth but through greed. The spider closely resembles an oversized tarantula but its color matches the local rock or foliage. It lurks above, but collects treasure and slain prey below. The marionette spider creates a lair high above a clearing, watering hole, or abandoned building. To draw in animals, the marionette spider animals freshly killed prey to give a false impression of safety or draw in other predators to an easy kill. With humanoid prey it uses fresh corpses as “man in distress” or leaves skeletons lying inert around a treasure chest. A colony of marionette army can work together to create an army of “dead men”. TACTICS The spider is very cautious when attacking prey and prefers to use its puppets to slay them or soften them up for the kill. If its puppets are smashed immediately it will remain in hiding or flee. [/QUOTE]
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