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PF Companion/Chroncile: Jungles! Woo!
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<blockquote data-quote="Steel_Wind" data-source="post: 5189953" data-attributes="member: 20741"><p>You are correct in the sense that both of the products you have listed are being released to support the regional context of the forthcoming <em>Serpent's Skull</em> AP. There will doubtless be a fair bit of regional detailing within the AP modules itself, as there always is.</p><p></p><p>As for <em>Heart of the Jungle</em>, like most Paizo regional products, it is likely to run the gammut in terms of its content. Given the necessary brevity that a 64 page product entails, I think it likely that <em>Heart of the Jungle</em> will provide you with many hooks and the mention of smaller sites, as opposed to significant and exacting detail on a few large cities.</p><p></p><p>My expectation is that <em>Sargava</em> will be more higly focussed -- and more immediately useful -- to the initial Serpent Skull AP campaign, at least in its opening stages. That's why it's located so close to the area in which the first <em>Serpent's Skull </em>AP module takes place.</p><p></p><p>On an another note, the whole idea of <em>The Serpent's Skull</em>, for the first time, actually seems to have the potential to use The Pathfinder Society in a believable role in their adventures. That doesn't mean that the idea behind the Pathfinder Society isn't a generally useful GM foil; but useful and believable are two distinct concepts. </p><p></p><p>Another element that James Jacobs mentioned earlier this week on the Paizo boards was the observation that, generally speaking, the further south one goes on Golarion, the more "high powered" the world setting becomes (with a few exceptions). While I'm not a fan of high powered games, generally, other people are -- so this revelation may be of greater interest to them.</p><p></p><p>In terms of high powered jungle settings, while the old Aztec feel or a more African <em>King Solomon's Mine</em> feel easily comes to mind set against such a background, I am also reminded of my favorite Middle Earth module that Iron Crown Enterprises released back in the early 1980s:<em> The Court of Ardor. </em>Ardor was intended to provide a backdrop for an epic AP against some very misguided elves, relics from the first Age of Middle Earth who were attempting to do a thing (destroy the sun, as I recall) which would would ultimately result in recalling Morgoth from the Void. </p><p></p><p>My point: jungles can be very exotic and <strong><em>quite</em></strong> cool, in unexpected ways.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5189953, member: 20741"] You are correct in the sense that both of the products you have listed are being released to support the regional context of the forthcoming [I]Serpent's Skull[/I] AP. There will doubtless be a fair bit of regional detailing within the AP modules itself, as there always is. As for [I]Heart of the Jungle[/I], like most Paizo regional products, it is likely to run the gammut in terms of its content. Given the necessary brevity that a 64 page product entails, I think it likely that [I]Heart of the Jungle[/I] will provide you with many hooks and the mention of smaller sites, as opposed to significant and exacting detail on a few large cities. My expectation is that [I]Sargava[/I] will be more higly focussed -- and more immediately useful -- to the initial Serpent Skull AP campaign, at least in its opening stages. That's why it's located so close to the area in which the first [I]Serpent's Skull [/I]AP module takes place. On an another note, the whole idea of [I]The Serpent's Skull[/I], for the first time, actually seems to have the potential to use The Pathfinder Society in a believable role in their adventures. That doesn't mean that the idea behind the Pathfinder Society isn't a generally useful GM foil; but useful and believable are two distinct concepts. Another element that James Jacobs mentioned earlier this week on the Paizo boards was the observation that, generally speaking, the further south one goes on Golarion, the more "high powered" the world setting becomes (with a few exceptions). While I'm not a fan of high powered games, generally, other people are -- so this revelation may be of greater interest to them. In terms of high powered jungle settings, while the old Aztec feel or a more African [I]King Solomon's Mine[/I] feel easily comes to mind set against such a background, I am also reminded of my favorite Middle Earth module that Iron Crown Enterprises released back in the early 1980s:[I] The Court of Ardor. [/I]Ardor was intended to provide a backdrop for an epic AP against some very misguided elves, relics from the first Age of Middle Earth who were attempting to do a thing (destroy the sun, as I recall) which would would ultimately result in recalling Morgoth from the Void. My point: jungles can be very exotic and [B][I]quite[/I][/B] cool, in unexpected ways. [/QUOTE]
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