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PF fans, help me convert (or not convert) from 3.5!
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<blockquote data-quote="BlubSeabass" data-source="post: 5320016" data-attributes="member: 87308"><p>My humble opinion:</p><p></p><p>1. I don't know what your custom made tools consist of, but if it's a quicklist of skill DC's, CR and experience etc. I think you should be fine. Don't know for sure though.</p><p></p><p>2. Most of the 3.5 classes are significantly weaker then their PF counterparts. This leads to the CR of all 3.5 enemies (including the NPC's) to drop by 1.</p><p></p><p>3. The way favored classes are handled is also different, take a look at that! (since they're racial in 3.5)</p><p></p><p>4. I don't see any direct problems with that. You could give them 1 extra skill point per level to match the list length and the overall power level increase.</p><p></p><p>5. As above.</p><p></p><p>6. It actually makes things a bit more fair and well spread. Now everybody can be good at a skill, but not as good as the class skill guy. In 3.5, if you wanted to do something "off the class skill rails", you would pay with being less versatile. I prefer the first.</p><p></p><p>7. CMB && CMD, and channeling could be vital for some classes. I strongly advice to take a good look at them. They're not only part of some class abilities, but they're also a lot easier and fun to use then the grapple/turn list of checks. Domain powers are also a fun mechanic, but if you won't use the PF spell list, I guess the Cleric is already too strong as he is now.</p><p></p><p>8. YES. More feats improve the gameplay for melee characters vastly, and matches the new power level. Don't see problems with the XP.</p><p></p><p>9. Doesn't change much, so it would be fine. Wizards get more hp though, so again, if you stick with the 3.5 spell list, it may make em more powerful then they already are.</p><p></p><p>10. Most important: Cleric loses heavy armor proficiency.</p><p></p><p>11. Because choices are fun, and the bonus they grant are marginal to say, the extra feat. It does require some extra bookkeeping, but only once per level.</p><p></p><p>12. Some feats are different now, with the focus on power attack. The difference in abilities...not so much except that bardic performance and rage are now turns a day instead of times a day. And wildshape has been vastly tuned down. And smite is now significantly better.</p><p></p><p>13. It sounds to me that you got all your stuff prepared, NPC's ready, but the player(s) want to go too the next level. So you don't want to do even more preparation that is already done, but you want to grant the PC their wish. I strongly advice not to mix everything up! When the PC's are using other rules then the DM, its asking for trouble, and using two sets of rules requires even more knowledge and preparation from the DM. I went from 3.5 to PF myself in 2 sessions, just to let everybody get used to their new powers. Here is what I would do:</p><p></p><p>- read through the rules a bit more, especially the subjects on CMB&CMD, the new polymorph effect spells/abilities, the channel mechanism, classes, skill list and if you got the APG, the favored class thingies.</p><p>- IF you like the rules, and your players are enthousiastic about it, play PF. Now for your NPC conversion problems...</p><p></p><p><strong>CR</strong>: Add toughness, weapon focus and/or improved initiative to the NPC. This will put the power up to the new CR standards. This will work less good on later levels though, and you might find yourself wanting to increase the NPC powers a bit more. </p><p></p><p>Another very good way to solve this problem, is to fake a +4 stat increase in every stat, effectively giving +2 on every roll, and +2 hp/HD. all you really need to recalculate is AC and hp.</p><p><strong>powers</strong>: At one point, you just know what the PF powers do. Till then, just use your interpretation. The PC's wont note the difference.</p><p><strong>Skills</strong>: Only one skill is actually new: Fly. The others are just merging. Spot and Listen are Perception, Move Silently and Hide are now Stealth. Just use the modifiers you wrote down, picking the highest on merges. </p><p></p><p>In my opinion, pathfinder has greatly increased the fun of my players, and slightly decreased my prep time. The simplifications are well thought and don't look stupid, and the balance between classes is restored a bit.</p></blockquote><p></p>
[QUOTE="BlubSeabass, post: 5320016, member: 87308"] My humble opinion: 1. I don't know what your custom made tools consist of, but if it's a quicklist of skill DC's, CR and experience etc. I think you should be fine. Don't know for sure though. 2. Most of the 3.5 classes are significantly weaker then their PF counterparts. This leads to the CR of all 3.5 enemies (including the NPC's) to drop by 1. 3. The way favored classes are handled is also different, take a look at that! (since they're racial in 3.5) 4. I don't see any direct problems with that. You could give them 1 extra skill point per level to match the list length and the overall power level increase. 5. As above. 6. It actually makes things a bit more fair and well spread. Now everybody can be good at a skill, but not as good as the class skill guy. In 3.5, if you wanted to do something "off the class skill rails", you would pay with being less versatile. I prefer the first. 7. CMB && CMD, and channeling could be vital for some classes. I strongly advice to take a good look at them. They're not only part of some class abilities, but they're also a lot easier and fun to use then the grapple/turn list of checks. Domain powers are also a fun mechanic, but if you won't use the PF spell list, I guess the Cleric is already too strong as he is now. 8. YES. More feats improve the gameplay for melee characters vastly, and matches the new power level. Don't see problems with the XP. 9. Doesn't change much, so it would be fine. Wizards get more hp though, so again, if you stick with the 3.5 spell list, it may make em more powerful then they already are. 10. Most important: Cleric loses heavy armor proficiency. 11. Because choices are fun, and the bonus they grant are marginal to say, the extra feat. It does require some extra bookkeeping, but only once per level. 12. Some feats are different now, with the focus on power attack. The difference in abilities...not so much except that bardic performance and rage are now turns a day instead of times a day. And wildshape has been vastly tuned down. And smite is now significantly better. 13. It sounds to me that you got all your stuff prepared, NPC's ready, but the player(s) want to go too the next level. So you don't want to do even more preparation that is already done, but you want to grant the PC their wish. I strongly advice not to mix everything up! When the PC's are using other rules then the DM, its asking for trouble, and using two sets of rules requires even more knowledge and preparation from the DM. I went from 3.5 to PF myself in 2 sessions, just to let everybody get used to their new powers. Here is what I would do: - read through the rules a bit more, especially the subjects on CMB&CMD, the new polymorph effect spells/abilities, the channel mechanism, classes, skill list and if you got the APG, the favored class thingies. - IF you like the rules, and your players are enthousiastic about it, play PF. Now for your NPC conversion problems... [B]CR[/B]: Add toughness, weapon focus and/or improved initiative to the NPC. This will put the power up to the new CR standards. This will work less good on later levels though, and you might find yourself wanting to increase the NPC powers a bit more. Another very good way to solve this problem, is to fake a +4 stat increase in every stat, effectively giving +2 on every roll, and +2 hp/HD. all you really need to recalculate is AC and hp. [B]powers[/B]: At one point, you just know what the PF powers do. Till then, just use your interpretation. The PC's wont note the difference. [B]Skills[/B]: Only one skill is actually new: Fly. The others are just merging. Spot and Listen are Perception, Move Silently and Hide are now Stealth. Just use the modifiers you wrote down, picking the highest on merges. In my opinion, pathfinder has greatly increased the fun of my players, and slightly decreased my prep time. The simplifications are well thought and don't look stupid, and the balance between classes is restored a bit. [/QUOTE]
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