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D&D Older Editions, OSR, & D&D Variants
PF fans, help me convert (or not convert) from 3.5!
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<blockquote data-quote="Dark Mistress" data-source="post: 5322407" data-attributes="member: 11816"><p>PF works well with 3.5 I have used 3.5 adventures more or less as is other than adding in the CMD etc. With that said I don't know your system or what all you reference so hard to say if it would effect it. I mean for example you should only use one set of spells and their effects.</p><p></p><p></p><p></p><p>They are stronger but I don't think enough to boost the CR. What I ended up doing is just giving the mobs 75%+ of their hp and it seemed to work out well when I ran 3.5 adventures.</p><p></p><p></p><p></p><p>Don't think so but didn't do it myself.</p><p></p><p></p><p></p><p>I did a custom list of skills for our group and there was no problem. </p><p></p><p></p><p></p><p>Don't see why not. Though personally i boosted all the 2 to 4 skill points per level classes. But then I felt that was a problem with 3.5 as well.</p><p></p><p></p><p></p><p>Better? No not really except after first level when they take a new class skill. No I don't think it would screw up skill checks since they tend to be for people with a few ranks in a skill anyways. All it does is let PF characters become skilled in a new skill to a decent level faster.</p><p></p><p></p><p></p><p>I think that would be a big mistake but it's your game. Since I think the PF version are better balanced.</p><p></p><p></p><p></p><p>Would just mean more feats for all.</p><p></p><p></p><p></p><p>I assumed as much by the first part of your post.</p><p></p><p></p><p></p><p>There isn't a lot different other than the cleric losing heavy armor which I agree with.</p><p></p><p></p><p></p><p>It was put in place to keep up with later PrC's to make the core classes more attractive. Kicking it out would mean more people would jump to a PrC as soon as they could. Which to me defeats the point of using the PF classes.</p><p></p><p></p><p></p><p>Honestly to hard to answer, with out just going threw each book and checking. But yes I imagine there is a few issues like that. </p><p></p><p></p><p></p><p>Personally I would suggest switching to PFRPG and then updating the 3.5 stuff you like to fit PFRPG where it is needed. That's what I did and it was not all that much work. I have half of a 6ft tall book shelf of 3.5 stuff.</p><p></p><p>Just realize no matter what you do, you will be converting stuff. I as I mentioned would go with PFRPG and convert the rest to it. If not then I would say cherry pick the stuff you want from PFRPG and use it in 3.5 in other words make any changes across the board. </p><p></p><p>I think what you are trying to do will end up being frustrating but trying to have basically one set of rules for PC's and one for NPC's. For the short term it works, I have done it. Long term I think it would be to hard to keep track of both. Of course just my opinion of course.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5322407, member: 11816"] PF works well with 3.5 I have used 3.5 adventures more or less as is other than adding in the CMD etc. With that said I don't know your system or what all you reference so hard to say if it would effect it. I mean for example you should only use one set of spells and their effects. They are stronger but I don't think enough to boost the CR. What I ended up doing is just giving the mobs 75%+ of their hp and it seemed to work out well when I ran 3.5 adventures. Don't think so but didn't do it myself. I did a custom list of skills for our group and there was no problem. Don't see why not. Though personally i boosted all the 2 to 4 skill points per level classes. But then I felt that was a problem with 3.5 as well. Better? No not really except after first level when they take a new class skill. No I don't think it would screw up skill checks since they tend to be for people with a few ranks in a skill anyways. All it does is let PF characters become skilled in a new skill to a decent level faster. I think that would be a big mistake but it's your game. Since I think the PF version are better balanced. Would just mean more feats for all. I assumed as much by the first part of your post. There isn't a lot different other than the cleric losing heavy armor which I agree with. It was put in place to keep up with later PrC's to make the core classes more attractive. Kicking it out would mean more people would jump to a PrC as soon as they could. Which to me defeats the point of using the PF classes. Honestly to hard to answer, with out just going threw each book and checking. But yes I imagine there is a few issues like that. Personally I would suggest switching to PFRPG and then updating the 3.5 stuff you like to fit PFRPG where it is needed. That's what I did and it was not all that much work. I have half of a 6ft tall book shelf of 3.5 stuff. Just realize no matter what you do, you will be converting stuff. I as I mentioned would go with PFRPG and convert the rest to it. If not then I would say cherry pick the stuff you want from PFRPG and use it in 3.5 in other words make any changes across the board. I think what you are trying to do will end up being frustrating but trying to have basically one set of rules for PC's and one for NPC's. For the short term it works, I have done it. Long term I think it would be to hard to keep track of both. Of course just my opinion of course. [/QUOTE]
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