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<blockquote data-quote="kitsune9" data-source="post: 4895235" data-attributes="member: 18507"><p>I think probably a way (maybe not the best way or worst way or somewhere in between <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) would be to simply <em>reduce </em>the options available in Pathfinder, but keep it Pathfinder.</p><p></p><p>Here's an example for Pathfinder Lite that if I were to make it, this is what it would look like:</p><p></p><p>Classes: Keep them all</p><p>Races: Keep them all</p><p>Levels: Keep them all</p><p>Feats: Eliminate them--some feats eliminated may need to be turned back into class features like the the Turn Undead feat, but then again....maybe we want our undead to not fear the cleric. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Skills: Elminate them, make them all based on ability checks, but reduce DC's appropriately. This will take a little work as one can think of a myriad of systems to implement to simulate the skill system for balance. </p><p>Spells: There are 300+ spells I think in the rulebook. Reduce them to around 100 or so to cover the wide range of abilities. For example, we have fireball and lightning bolt as our 3rd level evocation spells for the wizard/sorcerer. Get rid of the rest of the 3rd level evocation spells. </p><p>Magic Items. Same as spells.</p><p>Prestige Classes: Elminate them.</p><p></p><p>My motivation for this way? I would want to keep levels 1-20 and allow the range of different classes and races to be played, but just limit down the number of options available so players can make choices quicker.</p><p></p><p>I know some other players if they want to do a Pathfinder Lite, they will have a different motivation such as a low-magic Pathfinder or a Basic Set Pathfinder (low levels), or a Skill-based Pathfinder. The possibilities are endless!</p><p></p><p>Well, good luck with your endeavor! Tell us how it goes and what you come up with. </p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4895235, member: 18507"] I think probably a way (maybe not the best way or worst way or somewhere in between ;)) would be to simply [I]reduce [/I]the options available in Pathfinder, but keep it Pathfinder. Here's an example for Pathfinder Lite that if I were to make it, this is what it would look like: Classes: Keep them all Races: Keep them all Levels: Keep them all Feats: Eliminate them--some feats eliminated may need to be turned back into class features like the the Turn Undead feat, but then again....maybe we want our undead to not fear the cleric. ;) Skills: Elminate them, make them all based on ability checks, but reduce DC's appropriately. This will take a little work as one can think of a myriad of systems to implement to simulate the skill system for balance. Spells: There are 300+ spells I think in the rulebook. Reduce them to around 100 or so to cover the wide range of abilities. For example, we have fireball and lightning bolt as our 3rd level evocation spells for the wizard/sorcerer. Get rid of the rest of the 3rd level evocation spells. Magic Items. Same as spells. Prestige Classes: Elminate them. My motivation for this way? I would want to keep levels 1-20 and allow the range of different classes and races to be played, but just limit down the number of options available so players can make choices quicker. I know some other players if they want to do a Pathfinder Lite, they will have a different motivation such as a low-magic Pathfinder or a Basic Set Pathfinder (low levels), or a Skill-based Pathfinder. The possibilities are endless! Well, good luck with your endeavor! Tell us how it goes and what you come up with. Happy Gaming! [/QUOTE]
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