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<blockquote data-quote="Remathilis" data-source="post: 4895609" data-attributes="member: 7635"><p>Well, there are plenty of ways to do a "lite" Pathfinder...</p><p></p><p>1.) A "Beginners" Box/Gateway product akin to the D&D box sets of the 3e/3.5/4e era designed to teach the game and move you on to the PHB. Covers 1-3 (1-5) levels at most, core classes/races only (Ftr, Wiz, Clr, Rog, Elf, Dwf, Hfg, Hum). Either pre-gen PCs or simple PC char-gen, and only enough spells to make the caster-classes work. </p><p></p><p>Such a product has value as a teaching tool, but would be replaced with the "full" game later. Would be a good Free PDF maybe, </p><p></p><p>2.) A Stripped Down Pathfinder game with reduced options. Fewer choices and some of the more cumbersome rules removed, but easier to teach and faster to play. Like the beginner game, it would probably cover the basic archetypes, but unlike the beginner game, it covers 1-20 (abit with 1/2 of the options the regular pathfinder PCs have). </p><p></p><p>It would have the effect of making the core game "Advanced Pathfinder" while the stripped down would become "Basic". It also would create the same split in player-base BD&D/AD&D suffered, and be a headache for balancing additional rules. Still, as a niche product, it might have merit.</p><p></p><p>3.) A "PC Packet" Option for people who don't want to shell out $50. It would contain one-class, all the "necessary" info for that class (class skill write-ups, general and class-specific feats, class spells, and an overview of combat and possibly magic rules) that each class could buy (or download & print) to save everyone in the group from hogging the <em>+5 Tome of Smiting</em>. </p><p></p><p>The first one caters to newbies and collectors (esp if Paizo bundles it with goodies like dice, minis and a module). The second caters to those looking for a Pathfinder/Rules Lite Hybrid, younger players, and casual gamers. The third to people interested in playing but put off by the core-rules price tag. </p><p></p><p>Which one did you have in mind?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4895609, member: 7635"] Well, there are plenty of ways to do a "lite" Pathfinder... 1.) A "Beginners" Box/Gateway product akin to the D&D box sets of the 3e/3.5/4e era designed to teach the game and move you on to the PHB. Covers 1-3 (1-5) levels at most, core classes/races only (Ftr, Wiz, Clr, Rog, Elf, Dwf, Hfg, Hum). Either pre-gen PCs or simple PC char-gen, and only enough spells to make the caster-classes work. Such a product has value as a teaching tool, but would be replaced with the "full" game later. Would be a good Free PDF maybe, 2.) A Stripped Down Pathfinder game with reduced options. Fewer choices and some of the more cumbersome rules removed, but easier to teach and faster to play. Like the beginner game, it would probably cover the basic archetypes, but unlike the beginner game, it covers 1-20 (abit with 1/2 of the options the regular pathfinder PCs have). It would have the effect of making the core game "Advanced Pathfinder" while the stripped down would become "Basic". It also would create the same split in player-base BD&D/AD&D suffered, and be a headache for balancing additional rules. Still, as a niche product, it might have merit. 3.) A "PC Packet" Option for people who don't want to shell out $50. It would contain one-class, all the "necessary" info for that class (class skill write-ups, general and class-specific feats, class spells, and an overview of combat and possibly magic rules) that each class could buy (or download & print) to save everyone in the group from hogging the [I]+5 Tome of Smiting[/I]. The first one caters to newbies and collectors (esp if Paizo bundles it with goodies like dice, minis and a module). The second caters to those looking for a Pathfinder/Rules Lite Hybrid, younger players, and casual gamers. The third to people interested in playing but put off by the core-rules price tag. Which one did you have in mind? [/QUOTE]
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