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*Pathfinder & Starfinder
[PF] Monk n' Match
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<blockquote data-quote="marcielle" data-source="post: 5816307" data-attributes="member: 6672328"><p>Because this is literally my first experience with PF and I really havent had time to crunch the numbers. Most things were taken on an 'Ooh, shiny' impulse so any advice at all will probably help. Only thing I really want to keep is Dragon.</p><p></p><p>Stats at level 3, after racial.</p><p></p><p>Tiger was taken solely for Tiger Claws, which sounded so awesome.</p><p></p><p>I have no problem with dropping the genie style. What about Elemental fist?</p><p>It scales in damage since I have Dragon and might help out with DR.</p><p></p><p>Scorching Ray was for cool factor too. Might change it out for True Strike.</p><p></p><p>Hungry Ghost was mostly for Punishing kick.</p><p></p><p>Vows were taken for te extra Ki. Fasting will probably stay. Ill spring for a wand of CLW so fasting shouldnt be a problem soon. Silence will probably be dropped. Chains MIGHT stay if I decide to take Improved Grapple. Should I?</p><p></p><p>Secondary Build</p><p>Dex-17,Con-17,Wis-17,Str-14,Int-13,Cha-12</p><p>Qinggong, Flowing Monk</p><p></p><p>1 Improved Initiative, Weapon Finesse, Improved Repostion</p><p>2 Dodge (game starts here)</p><p>3 Catch Offguard( For use with my own chains)</p><p>5 <span style="color: Lime">Open</span></p><p>6 Improved Trip</p><p>7 <span style="color: Lime">Open</span></p><p>9 Greater Reposition</p><p>10 Spring Attack</p><p>Vows: Fasting, Chains,</p><p></p><p>Qinggong Tradeouts: High jump, Wholeness of Body</p><p>For: Barkskin, Gaseous Form</p><p></p><p>Party probably has damage covered so I'm going to focus on keeping the ranged at range</p><p></p><p>Might pour racial bonus into Dex if Weapon Finesse works for Reposition checks. Might take Improved Grapple if WF also applies to it.</p><p></p><p>Traits" Honoured Fist,</p></blockquote><p></p>
[QUOTE="marcielle, post: 5816307, member: 6672328"] Because this is literally my first experience with PF and I really havent had time to crunch the numbers. Most things were taken on an 'Ooh, shiny' impulse so any advice at all will probably help. Only thing I really want to keep is Dragon. Stats at level 3, after racial. Tiger was taken solely for Tiger Claws, which sounded so awesome. I have no problem with dropping the genie style. What about Elemental fist? It scales in damage since I have Dragon and might help out with DR. Scorching Ray was for cool factor too. Might change it out for True Strike. Hungry Ghost was mostly for Punishing kick. Vows were taken for te extra Ki. Fasting will probably stay. Ill spring for a wand of CLW so fasting shouldnt be a problem soon. Silence will probably be dropped. Chains MIGHT stay if I decide to take Improved Grapple. Should I? Secondary Build Dex-17,Con-17,Wis-17,Str-14,Int-13,Cha-12 Qinggong, Flowing Monk 1 Improved Initiative, Weapon Finesse, Improved Repostion 2 Dodge (game starts here) 3 Catch Offguard( For use with my own chains) 5 [COLOR=Lime]Open[/COLOR] 6 Improved Trip 7 [COLOR=Lime]Open[/COLOR] 9 Greater Reposition 10 Spring Attack Vows: Fasting, Chains, Qinggong Tradeouts: High jump, Wholeness of Body For: Barkskin, Gaseous Form Party probably has damage covered so I'm going to focus on keeping the ranged at range Might pour racial bonus into Dex if Weapon Finesse works for Reposition checks. Might take Improved Grapple if WF also applies to it. Traits" Honoured Fist, [/QUOTE]
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