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[PF] My Experience Running for Two Groups
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<blockquote data-quote="RangerWickett" data-source="post: 7309971" data-attributes="member: 63"><p>Your first party reminds me of a recent game I was in where two players were trying to figure out what they wanted to be, and player A started talking about things you could do as a Magus, then switched tack to ponder being a Slayer. Player B was intrigued by what he'd heard about the Magus, and a week later they both showed up with nearly identical characters, except one was an Android and the other a Human who wanted a holographic familiar.</p><p></p><p>I like the choice of making the twins' sister be in The Family. (And then I realized they're in the same family. Hm.)</p><p></p><p>The one time I tried to re-run a published campaign for a new party (The Night Below campaign for AD&D 2nd edition), it got weird keeping track of things. That was years ago, though, before I had a computer to keep easier notes.</p><p></p><p>Oh, wow, this went from a synopsis to full reviews! Cool, and thanks. </p><p></p><p>As for the <strong>Mad Shootist</strong>, I'm sorry for the ambiguous phrasing. In my head I thought of it as, "The gun has an attached rocket launcher which can hold only one rocket at a time. Once you fire it, reloading it to fire the next one is a standard action." I was probably playing a fair bit of Call of Duty then, and in those games your rocket launcher has to be reloaded after each shot. In hindsight, I realize the rest of the class has a very Samus-from-Metroid vibe, and she can fire a bunch in one go, but that wasn't my intention.</p><p></p><p>Han Jierre and Lya Jierre. Don't forget Luc.</p><p></p><p>I dig all the Ber puns. I now wish in adventure three I'd thrown in a tidbit where one of the boats Xambria tried to book passage on was filled with crates of Pemberton Industries weapons, and have one of the dockers say, "This boat is loaded for Ber."</p><p></p><p>I appreciate that you wrote this up. I honestly am amazed at the GMs who actually document each session, so it's no problem if you don't feel like regular write-ups. But please do at least pop in a year or two from now to say, "We finished!"</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7309971, member: 63"] Your first party reminds me of a recent game I was in where two players were trying to figure out what they wanted to be, and player A started talking about things you could do as a Magus, then switched tack to ponder being a Slayer. Player B was intrigued by what he'd heard about the Magus, and a week later they both showed up with nearly identical characters, except one was an Android and the other a Human who wanted a holographic familiar. I like the choice of making the twins' sister be in The Family. (And then I realized they're in the same family. Hm.) The one time I tried to re-run a published campaign for a new party (The Night Below campaign for AD&D 2nd edition), it got weird keeping track of things. That was years ago, though, before I had a computer to keep easier notes. Oh, wow, this went from a synopsis to full reviews! Cool, and thanks. As for the [b]Mad Shootist[/b], I'm sorry for the ambiguous phrasing. In my head I thought of it as, "The gun has an attached rocket launcher which can hold only one rocket at a time. Once you fire it, reloading it to fire the next one is a standard action." I was probably playing a fair bit of Call of Duty then, and in those games your rocket launcher has to be reloaded after each shot. In hindsight, I realize the rest of the class has a very Samus-from-Metroid vibe, and she can fire a bunch in one go, but that wasn't my intention. Han Jierre and Lya Jierre. Don't forget Luc. I dig all the Ber puns. I now wish in adventure three I'd thrown in a tidbit where one of the boats Xambria tried to book passage on was filled with crates of Pemberton Industries weapons, and have one of the dockers say, "This boat is loaded for Ber." I appreciate that you wrote this up. I honestly am amazed at the GMs who actually document each session, so it's no problem if you don't feel like regular write-ups. But please do at least pop in a year or two from now to say, "We finished!" [/QUOTE]
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