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[PF] Way of the Wicked - Golarian
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<blockquote data-quote="ahayford" data-source="post: 5889060" data-attributes="member: 6680745"><p>Game tiles and blood cover the stone floor of the once cozy guardroom. Whatever game the guards had been engaged in is now scattered to the four corners of the room. The guards’ bodies lie motionless where they fell. Despite the grim scene, the savory smell of warm bread and meat fills the room. There is no fire in the hearth at this level, but hearth still radiates a cheery warmth that feels good on your chilled flesh. The smoke from the fire on the level below drifts lazily up through the chimney. </p><p></p><p>The stench of alcohol is strong and a quick glance around the room reveals an empty bottle of rotgut on its side under the table. As the last spark of life flickers from the guards’ eyes, the group begins to rifle through their belongings for anything useful. </p><p></p><p>Each guard wears a chain shirt with a blue surcoat with the shield and keep sigil of Branderscar prison. The armor is serviceable, but the surcoats are stained with the blood of their former owners. The guardsmen carried the standard armament Harik observed previously, a long sword and club. Additionally, propped up against the wall are a long bow, heavy steel shield, and twenty arrows each. They carry scant few coins, but each guard carried a small iron key with, presumably, their initials carved into the handle.</p><p></p><p>On the floor, tipped on its side, sits a signal horn. It seems you have prevented the guards from notifying their brethren of your escape. You may have the upper hand...for now.</p><p></p><p>[sblock=Loot]</p><p>3 Longbows</p><p>3 Heavy steel shields</p><p>3 Chain shirts</p><p>3 Longswords</p><p>3 Clubs</p><p>60 Arrows</p><p>1 Key A.H.</p><p>1 Key T.N.</p><p>1 Key V.B.</p><p>1 Empty bottle of “3 Raven Whiskey” (Rotgut Whiskey)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ahayford, post: 5889060, member: 6680745"] Game tiles and blood cover the stone floor of the once cozy guardroom. Whatever game the guards had been engaged in is now scattered to the four corners of the room. The guards’ bodies lie motionless where they fell. Despite the grim scene, the savory smell of warm bread and meat fills the room. There is no fire in the hearth at this level, but hearth still radiates a cheery warmth that feels good on your chilled flesh. The smoke from the fire on the level below drifts lazily up through the chimney. The stench of alcohol is strong and a quick glance around the room reveals an empty bottle of rotgut on its side under the table. As the last spark of life flickers from the guards’ eyes, the group begins to rifle through their belongings for anything useful. Each guard wears a chain shirt with a blue surcoat with the shield and keep sigil of Branderscar prison. The armor is serviceable, but the surcoats are stained with the blood of their former owners. The guardsmen carried the standard armament Harik observed previously, a long sword and club. Additionally, propped up against the wall are a long bow, heavy steel shield, and twenty arrows each. They carry scant few coins, but each guard carried a small iron key with, presumably, their initials carved into the handle. On the floor, tipped on its side, sits a signal horn. It seems you have prevented the guards from notifying their brethren of your escape. You may have the upper hand...for now. [sblock=Loot] 3 Longbows 3 Heavy steel shields 3 Chain shirts 3 Longswords 3 Clubs 60 Arrows 1 Key A.H. 1 Key T.N. 1 Key V.B. 1 Empty bottle of “3 Raven Whiskey” (Rotgut Whiskey) [/sblock] [/QUOTE]
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[PF] Way of the Wicked - Golarian
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