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[PF] Way of the Wicked - Golarian
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<blockquote data-quote="ahayford" data-source="post: 5962459" data-attributes="member: 6680745"><p>The group descends down the stairs into the main hall of the keep. It appears the keep has not yet been alerted to your new found freedom. You can hear the sounds of an active kitchen through the doors to the east, but you suspect it must be the cleaning crew this late at night. </p><p></p><p><span style="color: darkgreen">Grumblejack will watch the doors. </span></p><p></p><p>He presses his huge bulk against the wall and leans on his makeshift club. His jaws gape in a monstrous yawn while he takes his position.</p><p></p><p><span style="color: darkgreen">Human flesh always makes Grumblejack sleepy. </span></p><p></p><p>Herik motions to the rest of the group to follow behind him. He leads the back to Blackerly’s office where he found the map. It is still unoccupied, a mound of paperwork stacked on the heavy wooden desk. There is a door to the north and a door to the west. You listen carefully, and hear no sounds of occupation from behind either door. The north door, however, appears to be locked.</p><p></p><p>[ooc] You are in room 14 of the Sergeant's map[/ooc]</p></blockquote><p></p>
[QUOTE="ahayford, post: 5962459, member: 6680745"] The group descends down the stairs into the main hall of the keep. It appears the keep has not yet been alerted to your new found freedom. You can hear the sounds of an active kitchen through the doors to the east, but you suspect it must be the cleaning crew this late at night. [color=darkgreen]Grumblejack will watch the doors. [/color] He presses his huge bulk against the wall and leans on his makeshift club. His jaws gape in a monstrous yawn while he takes his position. [color=darkgreen]Human flesh always makes Grumblejack sleepy. [/color] Herik motions to the rest of the group to follow behind him. He leads the back to Blackerly’s office where he found the map. It is still unoccupied, a mound of paperwork stacked on the heavy wooden desk. There is a door to the north and a door to the west. You listen carefully, and hear no sounds of occupation from behind either door. The north door, however, appears to be locked. [ooc] You are in room 14 of the Sergeant's map[/ooc] [/QUOTE]
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[PF] Way of the Wicked - Golarian
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