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PF2 and the adventure day
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<blockquote data-quote="muppetmuppet" data-source="post: 7645939" data-attributes="member: 6800767"><p>People always go on about this resting problem. I tend to find it is ok in practice but maybe I run weird games.</p><p></p><p>Take my current campaign. I started with OOTA. While travelling through the under dark the one big encounter per day was pretty much the norm. When stopping off at one of the mini dungeons the whole dungeon was generally needed to be done at once so 3-5 encounters. And in other towns larger dungeons were found in some cases where more than one day might be needed to clear the whole.</p><p></p><p>So this made the adventuring day pretty varied which I felt made different characters more or less powerful in each case but on the whole it was pretty balanced and worked out fine.</p><p></p><p>Currently I am running an assault on Myth Nantir. Here the players could choose how many missions to attempt having been told that there was no long rest available (there was an army assaulting the place). They could use the mythal itself to heal between missions but that would drain the mythal. </p><p>We are now at the climatic battle with a demon lord attempting to use a portal to enter Myth Nantir now that the mythal has collapsed and the defenders almost overwhelmed.</p></blockquote><p></p>
[QUOTE="muppetmuppet, post: 7645939, member: 6800767"] People always go on about this resting problem. I tend to find it is ok in practice but maybe I run weird games. Take my current campaign. I started with OOTA. While travelling through the under dark the one big encounter per day was pretty much the norm. When stopping off at one of the mini dungeons the whole dungeon was generally needed to be done at once so 3-5 encounters. And in other towns larger dungeons were found in some cases where more than one day might be needed to clear the whole. So this made the adventuring day pretty varied which I felt made different characters more or less powerful in each case but on the whole it was pretty balanced and worked out fine. Currently I am running an assault on Myth Nantir. Here the players could choose how many missions to attempt having been told that there was no long rest available (there was an army assaulting the place). They could use the mythal itself to heal between missions but that would drain the mythal. We are now at the climatic battle with a demon lord attempting to use a portal to enter Myth Nantir now that the mythal has collapsed and the defenders almost overwhelmed. [/QUOTE]
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