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PF2 and the adventure day
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<blockquote data-quote="Jer" data-source="post: 7646287" data-attributes="member: 19857"><p>Right. That's what I said <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If you don't play with enough encounters what happens is that the wizards feel like superman and the fighters sit around wondering when they get to play the game.</p><p></p><p>That was also how D&D often felt back in the day once you hit about 3rd level or so - of course we didn't know that was the reason why because there was no formula in the book that said "you should be having X encounters per day". Just we'd hit the point where the spellcasters would be out of spells, and everyone would go "welp, that's it - let's make camp/go back to town/whatever so we can get more spell slots" and that would be that. It took awhile before we figured out that maybe the reason that the fighter felt so useless after 3rd level or so was because you shouldn't be letting the wizard blow their spell slots on 3 encounters and then going back to town.</p><p></p><p>The difference between then and now is that the book explicitly says that if you don't play with enough encounters, your game will suffer for it (except that isn't true at very low levels - one of many things that makes the game hard for new players to learn is that once you hit level 5, the game changes). That was something we had to discover through trial and error back then (or have revealed to us in some Dragon magazine discussion in the letters page).</p></blockquote><p></p>
[QUOTE="Jer, post: 7646287, member: 19857"] Right. That's what I said :) If you don't play with enough encounters what happens is that the wizards feel like superman and the fighters sit around wondering when they get to play the game. That was also how D&D often felt back in the day once you hit about 3rd level or so - of course we didn't know that was the reason why because there was no formula in the book that said "you should be having X encounters per day". Just we'd hit the point where the spellcasters would be out of spells, and everyone would go "welp, that's it - let's make camp/go back to town/whatever so we can get more spell slots" and that would be that. It took awhile before we figured out that maybe the reason that the fighter felt so useless after 3rd level or so was because you shouldn't be letting the wizard blow their spell slots on 3 encounters and then going back to town. The difference between then and now is that the book explicitly says that if you don't play with enough encounters, your game will suffer for it (except that isn't true at very low levels - one of many things that makes the game hard for new players to learn is that once you hit level 5, the game changes). That was something we had to discover through trial and error back then (or have revealed to us in some Dragon magazine discussion in the letters page). [/QUOTE]
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