Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2 and the adventure day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7786311" data-attributes="member: 16586"><p>Over on the Paizo boards James Jacobs <a href="https://paizo.com/threads/rzs42nam?1-Hellknight-Hill#37" target="_blank">weighed in on this</a>.</p><p></p><p></p><p></p><p>Basically the official guidance on the adventuring day is that there is no official guidance. I think it's the right call actually. I feel like when you take in the game as a whole including down time, exploration activities, and the action economy what they are trying to build is a game where skill at playing the game for all players will have a fundamental impact on how long the adventuring day is. </p><p></p><p>Exploration activities like Scout Ahead carry a risk, but result in direct results both in the fiction and mechanics of the game. Managing recovery after a combat encounter like shield repairs, focus recovery, and treat injury can have a huge impact on future encounters. A rogue can help the entire group sneak and be unnoticed at the start of an encounter. Within encounters careful management of actions and resources can have a dramatic impact on encounter difficulty. </p><p></p><p>During downtime characters can conduct research, earn money, craft items, and retrain spells, skills, and feats in preparation for future adventures.</p><p></p><p>In combat careful management of actions and reactions, exploiting weaknesses and getting around vulnerabilities can be crucial to success. Against unknown monsters Recall Knowledge can be a solid use of an action, particularly if you run into Resistance. You might need to Seek hidden or invisible enemies. Mobility can be crucial as can applying debuffs like Feint or Demoralize.</p><p></p><p>If you pay careful attention to the encounter building guidelines they specify the difficulty of the encounter, but never really in terms of what is appropriate to face. There are no standard encounters - only trivial, low, moderate, severe, and extreme difficulties. The descriptions also make mention of the impact of skilled play in several places.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7786311, member: 16586"] Over on the Paizo boards James Jacobs [URL='https://paizo.com/threads/rzs42nam?1-Hellknight-Hill#37']weighed in on this[/URL]. Basically the official guidance on the adventuring day is that there is no official guidance. I think it's the right call actually. I feel like when you take in the game as a whole including down time, exploration activities, and the action economy what they are trying to build is a game where skill at playing the game for all players will have a fundamental impact on how long the adventuring day is. Exploration activities like Scout Ahead carry a risk, but result in direct results both in the fiction and mechanics of the game. Managing recovery after a combat encounter like shield repairs, focus recovery, and treat injury can have a huge impact on future encounters. A rogue can help the entire group sneak and be unnoticed at the start of an encounter. Within encounters careful management of actions and resources can have a dramatic impact on encounter difficulty. During downtime characters can conduct research, earn money, craft items, and retrain spells, skills, and feats in preparation for future adventures. In combat careful management of actions and reactions, exploiting weaknesses and getting around vulnerabilities can be crucial to success. Against unknown monsters Recall Knowledge can be a solid use of an action, particularly if you run into Resistance. You might need to Seek hidden or invisible enemies. Mobility can be crucial as can applying debuffs like Feint or Demoralize. If you pay careful attention to the encounter building guidelines they specify the difficulty of the encounter, but never really in terms of what is appropriate to face. There are no standard encounters - only trivial, low, moderate, severe, and extreme difficulties. The descriptions also make mention of the impact of skilled play in several places. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2 and the adventure day
Top