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[PF2] Cleric class preview + spells per level
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<blockquote data-quote="wakedown" data-source="post: 7404359" data-attributes="member: 15901"><p>The designers have basically suggested that they took the most radical/controversial option for any particular decision and went with that in the Playtest, believing they can always inch backwards from that if its not well received.</p><p></p><p>I could probably find those citations.</p><p></p><p>Presumably things inch back towards a more reasonable system for PF1e-to-PF2e conversion as they roll back a lot of the systems that will end up being rejected by playtesters as it becomes too cumbersome to convert an in-progress Carrion Crown (or what-have-you) campaign over.</p><p></p><p>So much of their adventure material for PF1e has adversaries with class levels, a huge change to class-based mechanics makes it really hard to run those. If it was all mostly monsters who stayed in CR bands, then it's easy to run.</p></blockquote><p></p>
[QUOTE="wakedown, post: 7404359, member: 15901"] The designers have basically suggested that they took the most radical/controversial option for any particular decision and went with that in the Playtest, believing they can always inch backwards from that if its not well received. I could probably find those citations. Presumably things inch back towards a more reasonable system for PF1e-to-PF2e conversion as they roll back a lot of the systems that will end up being rejected by playtesters as it becomes too cumbersome to convert an in-progress Carrion Crown (or what-have-you) campaign over. So much of their adventure material for PF1e has adversaries with class levels, a huge change to class-based mechanics makes it really hard to run those. If it was all mostly monsters who stayed in CR bands, then it's easy to run. [/QUOTE]
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[PF2] Cleric class preview + spells per level
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