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[PF2] Cleric class preview + spells per level
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<blockquote data-quote="Adso" data-source="post: 7406524" data-attributes="member: 6706"><p>No worries. I guess I sorta look at it a different way. RPGs have generational bands of audiences. Two of the most excitable bands, which I'll call the older, nostalgia band and the younger-trending band) don't have the patience of some of the rigamarole and cruft sometimes intrinsic within the 3x systems. And this is for two different reasons. </p><p></p><p>The nostalgia band of players has a fondness for a simpler time of their first spark. They shake their fists at the complex underlying formulas behind the 3x system. I have a certain amount of sympathy for this but often find that the design of such old school clones relies on information of experience or (sometimes covertly) uses a mix of new and old game design tech. </p><p></p><p>The younger band grew up in the gaming revolution that D&D helped create. They came into the game via other games that used, discarded, and often improved on older mechanics. Their game savvy is both high and often sophisticated, even if they don't realize that they are. </p><p></p><p>Now, the funny thing is that both of these groups love the depth of options for play, both on the character and the GM side. While Pathfinder could be seen as purely a reaction to 4e (which is often a point of frustration for me, given that I worked and I am very proud of my work on that game, though I will freely admit that mistakes were made), it has grown to be something so much more. In many ways, the Pathfinder Playtest is an attempt to smooth out the cruft, decrease the rigamarole, and capitalize on what makes Pathfinder a great game experience. </p><p></p><p>Of course, the elephant in the room is those who look at the 3x differently than what I've just described. The other goal of the Playtest is to keep the things that most of them like while creating better tools for character and adventure design in a robust form so that we can change some of their opinions on the matter. </p><p></p><p>The Playtest is sure to be exciting and will let us know when we did this well and what is not gaining traction. We will celebrate the former and go back to the drawing board with the latter.</p></blockquote><p></p>
[QUOTE="Adso, post: 7406524, member: 6706"] No worries. I guess I sorta look at it a different way. RPGs have generational bands of audiences. Two of the most excitable bands, which I'll call the older, nostalgia band and the younger-trending band) don't have the patience of some of the rigamarole and cruft sometimes intrinsic within the 3x systems. And this is for two different reasons. The nostalgia band of players has a fondness for a simpler time of their first spark. They shake their fists at the complex underlying formulas behind the 3x system. I have a certain amount of sympathy for this but often find that the design of such old school clones relies on information of experience or (sometimes covertly) uses a mix of new and old game design tech. The younger band grew up in the gaming revolution that D&D helped create. They came into the game via other games that used, discarded, and often improved on older mechanics. Their game savvy is both high and often sophisticated, even if they don't realize that they are. Now, the funny thing is that both of these groups love the depth of options for play, both on the character and the GM side. While Pathfinder could be seen as purely a reaction to 4e (which is often a point of frustration for me, given that I worked and I am very proud of my work on that game, though I will freely admit that mistakes were made), it has grown to be something so much more. In many ways, the Pathfinder Playtest is an attempt to smooth out the cruft, decrease the rigamarole, and capitalize on what makes Pathfinder a great game experience. Of course, the elephant in the room is those who look at the 3x differently than what I've just described. The other goal of the Playtest is to keep the things that most of them like while creating better tools for character and adventure design in a robust form so that we can change some of their opinions on the matter. The Playtest is sure to be exciting and will let us know when we did this well and what is not gaining traction. We will celebrate the former and go back to the drawing board with the latter. [/QUOTE]
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[PF2] Cleric class preview + spells per level
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