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[PF2] Cleric class preview + spells per level
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<blockquote data-quote="Tony Vargas" data-source="post: 7406526" data-attributes="member: 996"><p>Crystal, yes. </p><p>There are lots of little, but noticeable differences among D&D editions, that don't prevent any one edition from being still being very much D&D. 5e is about as D&D as D&D can get, without just re-printing the 1e classics (which WotC has also done), it puts a Concentration requirement on only some spells and only on maintaining them, not casting them, it has a chance of maintaining concentration when you're hit. That's noticeably different from Concentration skill in 3.5 or concentration requirements in AD&D, but it's also quite similar to both of them. In contrast, 4e didn't have concentration, it had 'sustain' lines on powers that required an action every turn to keep the power running, if your turn ended without you taking that action - because you couldn't (a number of conditions deprived you of most or all your actions) or another action was higher-priority - the spell dropped. That was a greater difference, but it was the profound decrease in the number and power of daily spells (and the corresponding increase in flexibility/resource-management of non-casters), not how concentration had changed, that really helped make 4e "not D&D" in the way that opened the door to PF1.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7406526, member: 996"] Crystal, yes. There are lots of little, but noticeable differences among D&D editions, that don't prevent any one edition from being still being very much D&D. 5e is about as D&D as D&D can get, without just re-printing the 1e classics (which WotC has also done), it puts a Concentration requirement on only some spells and only on maintaining them, not casting them, it has a chance of maintaining concentration when you're hit. That's noticeably different from Concentration skill in 3.5 or concentration requirements in AD&D, but it's also quite similar to both of them. In contrast, 4e didn't have concentration, it had 'sustain' lines on powers that required an action every turn to keep the power running, if your turn ended without you taking that action - because you couldn't (a number of conditions deprived you of most or all your actions) or another action was higher-priority - the spell dropped. That was a greater difference, but it was the profound decrease in the number and power of daily spells (and the corresponding increase in flexibility/resource-management of non-casters), not how concentration had changed, that really helped make 4e "not D&D" in the way that opened the door to PF1. [/QUOTE]
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[PF2] Cleric class preview + spells per level
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