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[PF2] Cleric class preview + spells per level
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<blockquote data-quote="Tony Vargas" data-source="post: 7406676" data-attributes="member: 996"><p>That sounds great but, really, in essence, all that was just WotC finally doing what Paizo had been doing for fans of 3.5 with PF since 2009. </p><p></p><p> Yeah, a balanced game and a empty sack is worth the sack, it turns out.</p><p></p><p>The respondents to WotC's playtest surveys and the like were necessarily a self-selected minority of those actually playing D&D at the time - which was arguably a nadir of the game's popularity, because of the rampant negativity of the edition war - and the playtest surveys, themselves, were pretty selective in the questions they asked. Plus, even if the game were catering to some holy-grail unified 'majority' of D&D players (at the time), what about all the lapsed players, and what about the 7.4 billion non-D&D players, 1% of whom even trying the game would blow away every record of the fad years by an order of magnitude? </p><p></p><p>And, what about the premise that 5e was actually for everyone who ever loved D&D, not just a theoretical majority or plurality of them - if it really is game design by mob rule, why are there so many options so minority opinions can re-shape it into what they need?</p><p></p><p>5e is a well-managed iteration of the property, which neatly walks the tight-rope between acceptability to the established, vocal (sometimes viciously so) hard-core fanbase and accessibility to potential new players (if not so much to the mainstream). That's more than any edition since 1e has managed, and it hasn't left a whole lot of crumbs for Paizo/PF2 to pick up, really. Nothing like the situation when the fanbase was divided against itself, and anyone willing to pick a side (there were at least 3) and cater to it had a captive audience.</p><p></p><p>So, the basic message is that Paizo and PF2 should dry up and die?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7406676, member: 996"] That sounds great but, really, in essence, all that was just WotC finally doing what Paizo had been doing for fans of 3.5 with PF since 2009. Yeah, a balanced game and a empty sack is worth the sack, it turns out. The respondents to WotC's playtest surveys and the like were necessarily a self-selected minority of those actually playing D&D at the time - which was arguably a nadir of the game's popularity, because of the rampant negativity of the edition war - and the playtest surveys, themselves, were pretty selective in the questions they asked. Plus, even if the game were catering to some holy-grail unified 'majority' of D&D players (at the time), what about all the lapsed players, and what about the 7.4 billion non-D&D players, 1% of whom even trying the game would blow away every record of the fad years by an order of magnitude? And, what about the premise that 5e was actually for everyone who ever loved D&D, not just a theoretical majority or plurality of them - if it really is game design by mob rule, why are there so many options so minority opinions can re-shape it into what they need? 5e is a well-managed iteration of the property, which neatly walks the tight-rope between acceptability to the established, vocal (sometimes viciously so) hard-core fanbase and accessibility to potential new players (if not so much to the mainstream). That's more than any edition since 1e has managed, and it hasn't left a whole lot of crumbs for Paizo/PF2 to pick up, really. Nothing like the situation when the fanbase was divided against itself, and anyone willing to pick a side (there were at least 3) and cater to it had a captive audience. So, the basic message is that Paizo and PF2 should dry up and die? [/QUOTE]
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[PF2] Cleric class preview + spells per level
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