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[PF2] My one wish, please please do away with traits
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<blockquote data-quote="MoonSong" data-source="post: 7367224" data-attributes="member: 6689464"><p>I really don't get what are they really for, they are a strange mixture of minifeats and claims of fictional space and the result just pulls me on opposite ways. Sometimes I find a trait with a fictional space I really really like, for example princess, princess is a nice if a little too specific fictional space, then I notice the mechanic... a +1 on diplomacy/intimidate? -since all classes I like usually have both as class skills- I might not even want to be good on either of the skills!, the trait is already intruding on the character I want to play, but however, let's pick another one, ohh Rich Parents, princesses have rich parents, but then turns out I have to pick one or the other because both belong to the same category. And then I have to start looking again elsewhere, all of it for petty mechanics that give out situational benefits, even when I find a nice benefit, the fictional space is just meh, if not actually in direct contradiction of what I want to play. </p><p></p><p>And that is the gist, I sometimes find fictional spaces I like just to be saddled with mechanics that contradict what I want to play, and sometimes the mechanics work for my character but then the fictional spaces saddle my character with unwanted flavor for what are marginal benefits at best. The worst part is that there is tons of them scattered everywhere, and all of it overr fringe benefits/flavor I don't care for.</p><p></p><p>Reflavoring isn't an option I like, because: one) I choose what I play based on both flavor AND mechanics separating them is extremely taxing and unenjoyable to me, two) I used to prefer Pathfinder exactly because it didn't force me to separate flavor from mechanics, having it suddenly force it upon me made it lost all of its appeal to me. </p><p></p><p>They have become inescapable over the years, I can easily opt-out of archetypes, alternate racial traits, and weird later classes, but not from traits, I ask for permission not to take them I get inundated with friendly suggestions and I end up being forced to accept them in order to be nice, I convince a GM to run a game without them, other players just end up convincing him to allow them anyway... The easiest solution is not to play.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7367224, member: 6689464"] I really don't get what are they really for, they are a strange mixture of minifeats and claims of fictional space and the result just pulls me on opposite ways. Sometimes I find a trait with a fictional space I really really like, for example princess, princess is a nice if a little too specific fictional space, then I notice the mechanic... a +1 on diplomacy/intimidate? -since all classes I like usually have both as class skills- I might not even want to be good on either of the skills!, the trait is already intruding on the character I want to play, but however, let's pick another one, ohh Rich Parents, princesses have rich parents, but then turns out I have to pick one or the other because both belong to the same category. And then I have to start looking again elsewhere, all of it for petty mechanics that give out situational benefits, even when I find a nice benefit, the fictional space is just meh, if not actually in direct contradiction of what I want to play. And that is the gist, I sometimes find fictional spaces I like just to be saddled with mechanics that contradict what I want to play, and sometimes the mechanics work for my character but then the fictional spaces saddle my character with unwanted flavor for what are marginal benefits at best. The worst part is that there is tons of them scattered everywhere, and all of it overr fringe benefits/flavor I don't care for. Reflavoring isn't an option I like, because: one) I choose what I play based on both flavor AND mechanics separating them is extremely taxing and unenjoyable to me, two) I used to prefer Pathfinder exactly because it didn't force me to separate flavor from mechanics, having it suddenly force it upon me made it lost all of its appeal to me. They have become inescapable over the years, I can easily opt-out of archetypes, alternate racial traits, and weird later classes, but not from traits, I ask for permission not to take them I get inundated with friendly suggestions and I end up being forced to accept them in order to be nice, I convince a GM to run a game without them, other players just end up convincing him to allow them anyway... The easiest solution is not to play. [/QUOTE]
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[PF2] My one wish, please please do away with traits
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