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[PF2] My one wish, please please do away with traits
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<blockquote data-quote="amethal" data-source="post: 7379595" data-attributes="member: 22784"><p>Some more friendly suggestions for you to be inundated with :-</p><p></p><p>- Forget to pick a any traits at all and see if anyone notices</p><p>- Give yourself +2 to Initiative and +1 to Will saves, write this down on your character sheet and never worry about it again (and don't even look up the traits to see what "flavour" they bring; ignorance is bliss here)</p><p>- Take traits which don't do anything e.g. the Bullied trait (which literally does nothing unless you have the Improved Unarmed Strike Feat), the Sacred Conduit Feat (which literally does nothing unless you can Channel Energy), Hedge Magician (which literally does nothing unless you have a Magic Item Creation Feat), Natural Born Leader (which does very little unless you have the Leadership Feat, and those benefits are so situational nobody will think it odd if you "forget" to apply them)</p><p>- Take the Rich Parents trait, and spend 750 gp of the 900 gp on a collection of masterwork tea cosies</p><p>- Pick the religion trait that corresponds to your patron deity - ok, this one might actually do something useful, but it won't give you any unwanted flavour</p><p></p><p>In the meantime, I like being able to broaden my character by picking up another class skill, or having +2 caster level make a multi-classed caster not quite so terrible as it otherwise would be.</p><p></p><p>Also, from a DM's point of view, I find having "half feats" available makes it easier to give organisations, regions etc. their own strengths, signature abilities and the like without it having to be strong enough to be worth a feat.</p></blockquote><p></p>
[QUOTE="amethal, post: 7379595, member: 22784"] Some more friendly suggestions for you to be inundated with :- - Forget to pick a any traits at all and see if anyone notices - Give yourself +2 to Initiative and +1 to Will saves, write this down on your character sheet and never worry about it again (and don't even look up the traits to see what "flavour" they bring; ignorance is bliss here) - Take traits which don't do anything e.g. the Bullied trait (which literally does nothing unless you have the Improved Unarmed Strike Feat), the Sacred Conduit Feat (which literally does nothing unless you can Channel Energy), Hedge Magician (which literally does nothing unless you have a Magic Item Creation Feat), Natural Born Leader (which does very little unless you have the Leadership Feat, and those benefits are so situational nobody will think it odd if you "forget" to apply them) - Take the Rich Parents trait, and spend 750 gp of the 900 gp on a collection of masterwork tea cosies - Pick the religion trait that corresponds to your patron deity - ok, this one might actually do something useful, but it won't give you any unwanted flavour In the meantime, I like being able to broaden my character by picking up another class skill, or having +2 caster level make a multi-classed caster not quite so terrible as it otherwise would be. Also, from a DM's point of view, I find having "half feats" available makes it easier to give organisations, regions etc. their own strengths, signature abilities and the like without it having to be strong enough to be worth a feat. [/QUOTE]
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[PF2] My one wish, please please do away with traits
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