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<blockquote data-quote="Arakasius" data-source="post: 7483591" data-attributes="member: 6944960"><p>I'll have to see in regards to the level of monsters, but in our first session a party of 5 (level 4 characters) took out a Treant which is a level 8 monster with noone dying. Action economy is still king in solo vs party encounters. In the next session I had a Elite Green Hag plus a bunch of low level demons (dretches + quasits) fight the party. The Paladin went toe to toe with the Hag with no support for 4-5 rounds and didn't go down, only using the lay on hands he had to heal himself. He was at single digit health when the rest of the party got clear of the demons, but the hag went down the next turn.</p><p></p><p>On the matter of sorcerers and non cleric healers our game should also be a good test. We have feral druid, paladin, imperial sorcerer, angelic sorcerer and monk as the party. The angelic sorcerer will be the main party healer so I'll see how he holds up. (he was an oracle in pf1 pre conversion) Nothing right now screams manditory cleric healers though but I'll let you guys know how it goes.</p><p></p><p>Anyway a couple peeves of mine.</p><p></p><p>1. Don't like the -2 on the AoO attacks. Adds bookkeeping with it seems minimal payoffs. I just don't see why they thought it was needed to balance this, just let it be a regular attack roll.</p><p>2. Ancestry feats don't feel right. I feel a bit more should be baked in at level 1. I don't mind giving 1 or 2 ancestry options as you level, but it shouldn't be more than that. I'd prefer if you got 2 feats at level 1 and then maybe 1-2 more total over the life of a character.</p><p>3. Don't like that Righteous Might doesn't allow spellcasting. (pretty minor peeve but it felt weird)</p></blockquote><p></p>
[QUOTE="Arakasius, post: 7483591, member: 6944960"] I'll have to see in regards to the level of monsters, but in our first session a party of 5 (level 4 characters) took out a Treant which is a level 8 monster with noone dying. Action economy is still king in solo vs party encounters. In the next session I had a Elite Green Hag plus a bunch of low level demons (dretches + quasits) fight the party. The Paladin went toe to toe with the Hag with no support for 4-5 rounds and didn't go down, only using the lay on hands he had to heal himself. He was at single digit health when the rest of the party got clear of the demons, but the hag went down the next turn. On the matter of sorcerers and non cleric healers our game should also be a good test. We have feral druid, paladin, imperial sorcerer, angelic sorcerer and monk as the party. The angelic sorcerer will be the main party healer so I'll see how he holds up. (he was an oracle in pf1 pre conversion) Nothing right now screams manditory cleric healers though but I'll let you guys know how it goes. Anyway a couple peeves of mine. 1. Don't like the -2 on the AoO attacks. Adds bookkeeping with it seems minimal payoffs. I just don't see why they thought it was needed to balance this, just let it be a regular attack roll. 2. Ancestry feats don't feel right. I feel a bit more should be baked in at level 1. I don't mind giving 1 or 2 ancestry options as you level, but it shouldn't be more than that. I'd prefer if you got 2 feats at level 1 and then maybe 1-2 more total over the life of a character. 3. Don't like that Righteous Might doesn't allow spellcasting. (pretty minor peeve but it felt weird) [/QUOTE]
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