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PF2 Playtest: 10 Things I Like
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<blockquote data-quote="Rhenny" data-source="post: 7488051" data-attributes="member: 18333"><p>Shield use is really fun.</p><p></p><p>First it has to be readied as an action (or fighters at a point get to keep it readied for free).</p><p></p><p>Then it grants +2 AC bonus.</p><p></p><p>When hit, PC can take a reaction to block the damage. If the damage is over the hardiness of the shield (5 in normal cases), the shield dents and breaks. </p><p></p><p>Players can repair shields with crafting skill and time. Some classes get quick repair.</p><p></p><p>I played a fighter for a little playtest and it felt really satisfying and quite "fightery" when I had to block a blow and break my shield. Then, my fighter was 2 AC lower until he had time to repair it.</p><p></p><p>Also, when I blocked an attack and it only did 4 hp of damage, it was even more satisfying because the shield absorbed the damage and didn't break.</p><p></p><p>This kind of action combination is very interesting.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7488051, member: 18333"] Shield use is really fun. First it has to be readied as an action (or fighters at a point get to keep it readied for free). Then it grants +2 AC bonus. When hit, PC can take a reaction to block the damage. If the damage is over the hardiness of the shield (5 in normal cases), the shield dents and breaks. Players can repair shields with crafting skill and time. Some classes get quick repair. I played a fighter for a little playtest and it felt really satisfying and quite "fightery" when I had to block a blow and break my shield. Then, my fighter was 2 AC lower until he had time to repair it. Also, when I blocked an attack and it only did 4 hp of damage, it was even more satisfying because the shield absorbed the damage and didn't break. This kind of action combination is very interesting. [/QUOTE]
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