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*Pathfinder & Starfinder
PF2: Second Attempt Post Mortem
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<blockquote data-quote="Thomas Shey" data-source="post: 8391362" data-attributes="member: 7026617"><p>I don't know myself, so I won't comment on it, but your math seems wrong. If we were getting 1 each at the start, and another five total amongst us (because six hours of play) we'd have nine, instead of 12, which is not a massive difference. As it turns out, we only start with 10 (because one of the four players only gets 1 for reasons complicated to go into, but suffice he has no issues with it), so we're only one up. </p><p></p><p>But again, note I've had a number of sessions where I didn't even use one.</p><p></p><p>(To be up-front, we're an abnormal PC group; because we're dealing with Age of Ashes, which is notorious for having some rough spots, the GM had us each be hybrids. That said, prior to this game we had a more limited run game where we only got up to 8th level where we were playing single-class characters, and most of what I've said in various places was just as true there, barring things specific to the higher levels we now are).</p><p></p><p>(As an aside, its been instructive seeing when being a hybrid mattered and when it didn't. The group consists of an Investigator/Witch, a Sorcerer/Oracle, a Redeemer/Bard (my character) and a Fighter/Rogue (my wife's character). On the whole, I tend to think its been most beneficial for my wife's character because of being able to take advantage of the steady-state synergies there, though its also true that the group rarely runs dry of magic (Its actually an unusual session where I use most of my bard slots, though that may have to do with my particular approach than anything intrinsic to the combination). The one thing that stands out though is we never lack for buffs, scrying or movement spells).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8391362, member: 7026617"] I don't know myself, so I won't comment on it, but your math seems wrong. If we were getting 1 each at the start, and another five total amongst us (because six hours of play) we'd have nine, instead of 12, which is not a massive difference. As it turns out, we only start with 10 (because one of the four players only gets 1 for reasons complicated to go into, but suffice he has no issues with it), so we're only one up. But again, note I've had a number of sessions where I didn't even use one. (To be up-front, we're an abnormal PC group; because we're dealing with Age of Ashes, which is notorious for having some rough spots, the GM had us each be hybrids. That said, prior to this game we had a more limited run game where we only got up to 8th level where we were playing single-class characters, and most of what I've said in various places was just as true there, barring things specific to the higher levels we now are). (As an aside, its been instructive seeing when being a hybrid mattered and when it didn't. The group consists of an Investigator/Witch, a Sorcerer/Oracle, a Redeemer/Bard (my character) and a Fighter/Rogue (my wife's character). On the whole, I tend to think its been most beneficial for my wife's character because of being able to take advantage of the steady-state synergies there, though its also true that the group rarely runs dry of magic (Its actually an unusual session where I use most of my bard slots, though that may have to do with my particular approach than anything intrinsic to the combination). The one thing that stands out though is we never lack for buffs, scrying or movement spells). [/QUOTE]
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PF2: Second Attempt Post Mortem
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