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*Pathfinder & Starfinder
PF2: Second Attempt Post Mortem
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<blockquote data-quote="Doctor Futurity" data-source="post: 8393547" data-attributes="member: 10738"><p>Does anyone run Pathfinder 2E creating their own content aside from me? I find the modules for pF (both 1E and 2E) to generally be tedious affairs. As an example to the OP, if I'm going to sink a few hours into designing NPCs and maps for a VTT, I would rather do my own stuff than tediously translate someone else's work. That said....I am very low impact in VTT, and make sure my players know I have no interest in competing with the GMs who are good at finding time and skill to make elaborate maps with lighting effects; I run it like a narrative story, just like I do at the tabletop, and keep the maps to a necessary minimum.</p><p></p><p>Anyway....I've been running PF2E using my own homebrew scenarios and campaign since it came out and quite enjoy it, though I feel its tight focus on balance as well as the eternal "trap" of burning too many actions to get a third attack that will almost certainly sink you with a fumble is a problem in the design. I actually went back to D&D 3.5 for one of my campaigns to contrast it, and find myself enjoying the old Big Dog original more simply because it feels a little more gonzo and liberating than what PF1E and 2E offer. That said....I also still continue to enjoy D&D 5E a lot, and also prefer how skills are handled in 5E (and 3.5) over PF2E.....so I can't say I am exactly providing a ringing endorsement for PF2E at this point, either.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 8393547, member: 10738"] Does anyone run Pathfinder 2E creating their own content aside from me? I find the modules for pF (both 1E and 2E) to generally be tedious affairs. As an example to the OP, if I'm going to sink a few hours into designing NPCs and maps for a VTT, I would rather do my own stuff than tediously translate someone else's work. That said....I am very low impact in VTT, and make sure my players know I have no interest in competing with the GMs who are good at finding time and skill to make elaborate maps with lighting effects; I run it like a narrative story, just like I do at the tabletop, and keep the maps to a necessary minimum. Anyway....I've been running PF2E using my own homebrew scenarios and campaign since it came out and quite enjoy it, though I feel its tight focus on balance as well as the eternal "trap" of burning too many actions to get a third attack that will almost certainly sink you with a fumble is a problem in the design. I actually went back to D&D 3.5 for one of my campaigns to contrast it, and find myself enjoying the old Big Dog original more simply because it feels a little more gonzo and liberating than what PF1E and 2E offer. That said....I also still continue to enjoy D&D 5E a lot, and also prefer how skills are handled in 5E (and 3.5) over PF2E.....so I can't say I am exactly providing a ringing endorsement for PF2E at this point, either. [/QUOTE]
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PF2: Second Attempt Post Mortem
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