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PF2: Second Attempt Post Mortem
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<blockquote data-quote="kenada" data-source="post: 8393613" data-attributes="member: 70468"><p>Is a level of familiarity really required though? While its presentation doesn’t do it any favors, PF2 isn’t really doing anything substantially different from other D&D-likes. Anyway, having tried to run a few APs without success, it seems like you now know what doesn’t work for your style. <img class="smilie smilie--emoji" alt="😃" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f603.png" title="Grinning face with big eyes :smiley:" data-shortname=":smiley:" loading="lazy" width="64" height="64" /></p><p></p><p>Not that I’m saying to give PF2 a third try using your own material. I’m very sympathetic towards running the game you want to run, having made that transition myself.</p><p></p><p></p><p>The amount of work it takes to put together a VTT game, especially when a system isn’t one of the popular ones with all the work done for you, is one of the reasons why I loath using a VTT. I also thinks it pushes you towards a battlemap-focused style of play or to provide lots of props and feelies. I don’t really have the time or inclination to put together stuff like the fancy landing pages like I saw get shared in the Foundry subreddit.</p></blockquote><p></p>
[QUOTE="kenada, post: 8393613, member: 70468"] Is a level of familiarity really required though? While its presentation doesn’t do it any favors, PF2 isn’t really doing anything substantially different from other D&D-likes. Anyway, having tried to run a few APs without success, it seems like you now know what doesn’t work for your style. 😃 Not that I’m saying to give PF2 a third try using your own material. I’m very sympathetic towards running the game you want to run, having made that transition myself. The amount of work it takes to put together a VTT game, especially when a system isn’t one of the popular ones with all the work done for you, is one of the reasons why I loath using a VTT. I also thinks it pushes you towards a battlemap-focused style of play or to provide lots of props and feelies. I don’t really have the time or inclination to put together stuff like the fancy landing pages like I saw get shared in the Foundry subreddit. [/QUOTE]
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PF2: Second Attempt Post Mortem
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