Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2: Second Attempt Post Mortem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 8393724" data-attributes="member: 42040"><p>Yeah, I think so. I would also be better about designing adventures than I would've been before running Age of Ashes and Abomination Vaults.</p><p></p><p>Here are a couple things I learned, that aren't really taught by the CRB (esp. if you're accustomed to 3.x/PF/5e design).</p><p>1) Severe encounters are <em>really </em>severe. Even with good play, you can lose a character. Deadly encounters are TPK territory, easily.</p><p>2) Attrition encounters don't work, because mundane healing is so easy to come by and limitless (not true in any D&D adjacent game - even 4e). PF2 is better suited to a handful of big encounters a day - but even, then, see Point #1.</p><p></p><p></p><p>Yeah, there are certainly bells and whistles I don't care about: animated battlemaps, spell effects, soundtracks, etc. </p><p></p><p>I had a nightmare moment when there was a unique creature I failed to automate in my Abomination Vaults campaign. He had comparatively high level spells (some of which were unique to that encounter), ridiculously high DCs, fast healing, resistances, several methods of dealing stacking persistent damage and bestowing a variety of conditions on the party. This was one side encounter in a 4th level adventure - and it just so happened to be the encounter that solidified the group's abandonment of the campaign and system. </p><p></p><p>This was a single creature that could do all THAT. He was easily as complex as a party member of the same level, probably moreso. Now imagine running 2-3 enemies like that, tracking HP, regeneration, spell slots, status effects, different initiative for each of them (because you have to do that, or you break the game, as I was told when I failed at running Age of Ashes). </p><p></p><p>I reiterate: this is a low level fight - a novice encounter, designed for beginning players and new GMs. I guess I'm not smart enough to run PF2 without automation.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8393724, member: 42040"] Yeah, I think so. I would also be better about designing adventures than I would've been before running Age of Ashes and Abomination Vaults. Here are a couple things I learned, that aren't really taught by the CRB (esp. if you're accustomed to 3.x/PF/5e design). 1) Severe encounters are [I]really [/I]severe. Even with good play, you can lose a character. Deadly encounters are TPK territory, easily. 2) Attrition encounters don't work, because mundane healing is so easy to come by and limitless (not true in any D&D adjacent game - even 4e). PF2 is better suited to a handful of big encounters a day - but even, then, see Point #1. Yeah, there are certainly bells and whistles I don't care about: animated battlemaps, spell effects, soundtracks, etc. I had a nightmare moment when there was a unique creature I failed to automate in my Abomination Vaults campaign. He had comparatively high level spells (some of which were unique to that encounter), ridiculously high DCs, fast healing, resistances, several methods of dealing stacking persistent damage and bestowing a variety of conditions on the party. This was one side encounter in a 4th level adventure - and it just so happened to be the encounter that solidified the group's abandonment of the campaign and system. This was a single creature that could do all THAT. He was easily as complex as a party member of the same level, probably moreso. Now imagine running 2-3 enemies like that, tracking HP, regeneration, spell slots, status effects, different initiative for each of them (because you have to do that, or you break the game, as I was told when I failed at running Age of Ashes). I reiterate: this is a low level fight - a novice encounter, designed for beginning players and new GMs. I guess I'm not smart enough to run PF2 without automation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2: Second Attempt Post Mortem
Top