Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2: Second Attempt Post Mortem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8393776" data-attributes="member: 7026617"><p>It goes even beyond that though; a lot of people clearly expect a VTT to automate some elements of resolution, but no one asks why that's mandatory there, but you can do otherwise face to face.</p><p></p><p>I mean, I get some issues; having a die roller utility built in can at least be really desirable when playing with strangers, or for people who really like to see the die rolls as GMs.</p><p></p><p>But, while convenient, why does the VTT have to track hit points, monitor conditions, and all that? We get by fine without it face to face. But some people seem to take it as a given the VTT will do that or its unusable.</p><p></p><p></p><p></p><p>Can I be a little blunt here?</p><p></p><p>Compared to running high level encounters in D&D 3e or some other games I can think of, that's <em>easy</em>. That doesn't mean it can't be more than you want to deal with (and the tendency for all D&D derived games to make every damn thing a special case is one of the things that helped develop my dislike of exception based design--people talk about how hard Hero is to run, but once you understand how the major effects operate, you've learned what you'll need to bookkeep every encounter ever, something I can't say with even some relatively simple D&D-sphere games) but again, no harder than it would be face to face, and I've run worse.</p><p></p><p></p><p></p><p></p><p>Or, more likely, don't have a good system for managing the bookkeeping to do so. Which, again, is l<em>egit,</em> but I've seen this sort of objection from people to specifically VTT usage of games without baked in support, who would cheerfully run them fact to face, and that makes no sense to me.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8393776, member: 7026617"] It goes even beyond that though; a lot of people clearly expect a VTT to automate some elements of resolution, but no one asks why that's mandatory there, but you can do otherwise face to face. I mean, I get some issues; having a die roller utility built in can at least be really desirable when playing with strangers, or for people who really like to see the die rolls as GMs. But, while convenient, why does the VTT have to track hit points, monitor conditions, and all that? We get by fine without it face to face. But some people seem to take it as a given the VTT will do that or its unusable. Can I be a little blunt here? Compared to running high level encounters in D&D 3e or some other games I can think of, that's [I]easy[/I]. That doesn't mean it can't be more than you want to deal with (and the tendency for all D&D derived games to make every damn thing a special case is one of the things that helped develop my dislike of exception based design--people talk about how hard Hero is to run, but once you understand how the major effects operate, you've learned what you'll need to bookkeep every encounter ever, something I can't say with even some relatively simple D&D-sphere games) but again, no harder than it would be face to face, and I've run worse. Or, more likely, don't have a good system for managing the bookkeeping to do so. Which, again, is l[I]egit,[/I] but I've seen this sort of objection from people to specifically VTT usage of games without baked in support, who would cheerfully run them fact to face, and that makes no sense to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2: Second Attempt Post Mortem
Top