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PF2: Second Attempt Post Mortem
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8393787" data-attributes="member: 6801252"><p>I wouldn't put 5e in that list, in my experience its every bit as complicated, but with less pay off, you have a point in terms of the other games though-- I think their comparison was trying to drill down to the idea that retreater has experience in those other systems so this should be easier. </p><p></p><p>Personally anyway, my pf2e game is about as complicated as our 5e game ever was, but you get more for your complexity buck. Most of the 'rules systems' and such are fairly universal and intuitive in practice, so once you wrap your brain around some of it, the rest clicks pretty easy-- the game just likes to codify things so that it can callback to them in character options to give bonuses. I think the ol pathfinder reputation for complexity has a placebo effect, that or people forget how complex 5e actually is sometimes.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8393787, member: 6801252"] I wouldn't put 5e in that list, in my experience its every bit as complicated, but with less pay off, you have a point in terms of the other games though-- I think their comparison was trying to drill down to the idea that retreater has experience in those other systems so this should be easier. Personally anyway, my pf2e game is about as complicated as our 5e game ever was, but you get more for your complexity buck. Most of the 'rules systems' and such are fairly universal and intuitive in practice, so once you wrap your brain around some of it, the rest clicks pretty easy-- the game just likes to codify things so that it can callback to them in character options to give bonuses. I think the ol pathfinder reputation for complexity has a placebo effect, that or people forget how complex 5e actually is sometimes. [/QUOTE]
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PF2: Second Attempt Post Mortem
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