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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Retreater" data-source="post: 8393983" data-attributes="member: 42040"><p>I guess my reasoning for wanting to use a pre-published adventure is that it's easier to sell the concept of an AP for a group of strangers online than to run original homebrew content. And then there's the matter of wanting to use it as a guide. Consider that these APs are created by a team that is considered among the industry-leaders in adventure design. If you have an issue with the plot/encounters, you can discuss them with others on messageboards because they have the common experience. </p><p>I'll use an analogy. My wife is newly pursuing carpentry as a hobby. When building cabinets, she wanted to use tried-and-true blueprints designed by professionals before using carpentry theory to design her own projects. I think this is normal for anyone in any field. </p><p>And I think the adventures for PF2 should be better than they are. I don't know if that's a bold statement, but I don't think they're doing a good job of teaching players or GMs how to use this new game system, nor do they even see to be following the company's own advice from the CRB.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8393983, member: 42040"] I guess my reasoning for wanting to use a pre-published adventure is that it's easier to sell the concept of an AP for a group of strangers online than to run original homebrew content. And then there's the matter of wanting to use it as a guide. Consider that these APs are created by a team that is considered among the industry-leaders in adventure design. If you have an issue with the plot/encounters, you can discuss them with others on messageboards because they have the common experience. I'll use an analogy. My wife is newly pursuing carpentry as a hobby. When building cabinets, she wanted to use tried-and-true blueprints designed by professionals before using carpentry theory to design her own projects. I think this is normal for anyone in any field. And I think the adventures for PF2 should be better than they are. I don't know if that's a bold statement, but I don't think they're doing a good job of teaching players or GMs how to use this new game system, nor do they even see to be following the company's own advice from the CRB. [/QUOTE]
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PF2: Second Attempt Post Mortem
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