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PF2: Second Attempt Post Mortem
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<blockquote data-quote="payn" data-source="post: 8394409" data-attributes="member: 90374"><p>Problem is you have a strength, maybe a second one, and then a huge pile of weaknesses. You don't get a whole lot of choice in what those are either. </p><p></p><p>I get that the ability to make a variety of characters in any class in 3E could be a problem. Some folks could abuse the system to auto win at 1-2 things and suck at everything else. Paizo made this worse with all the supplements introducing "use X stat instead of Y stat" which allowed half the classes to go god stat. The point is they seemed to force everyone into a specialization and killed the general and flexible options of the past. Judging by late PF1 design, and the folks they brought on for PF2, its no mystery the direction they went. Clearly a matter of taste.</p></blockquote><p></p>
[QUOTE="payn, post: 8394409, member: 90374"] Problem is you have a strength, maybe a second one, and then a huge pile of weaknesses. You don't get a whole lot of choice in what those are either. I get that the ability to make a variety of characters in any class in 3E could be a problem. Some folks could abuse the system to auto win at 1-2 things and suck at everything else. Paizo made this worse with all the supplements introducing "use X stat instead of Y stat" which allowed half the classes to go god stat. The point is they seemed to force everyone into a specialization and killed the general and flexible options of the past. Judging by late PF1 design, and the folks they brought on for PF2, its no mystery the direction they went. Clearly a matter of taste. [/QUOTE]
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PF2: Second Attempt Post Mortem
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