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PF2: Second Attempt Post Mortem
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8394419" data-attributes="member: 6801252"><p>I haven't had too many problems feeling flexible in pf2e myself, part of it is that I don't consider the things my character isn't good at 'weaknesses' I consider them 'other people's job' but I also feel like the game gives you tools that can help you be pretty versatile in practice, Canny Acumen can boost perception, various archetypes and ancestry feats and such can help your skills, Lore skills can reduce the DC and the 'Additional Lore' feat auto scales in proficiency. This is all on top of the fact that you do have a decent percentage chunk of success for skills that fall behind a little, even against at-level DCs, the game also has Aiding and feats for doing that better, and it also has Follow the Expert, and the ASI's are distributed to make characters naturally well rounded. </p><p></p><p>Edit: Also the way Exploration activities work incentivizes doubling up with a specialist, since the whole party can't fling rolls at something until it works-- even if you have a lower bonus, your roll has a chance of being insurance if say, your perception specialist happens to roll low on their secret search check, your own secret search check might roll high and save the party taking a trap or missing a secret chamber or something.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8394419, member: 6801252"] I haven't had too many problems feeling flexible in pf2e myself, part of it is that I don't consider the things my character isn't good at 'weaknesses' I consider them 'other people's job' but I also feel like the game gives you tools that can help you be pretty versatile in practice, Canny Acumen can boost perception, various archetypes and ancestry feats and such can help your skills, Lore skills can reduce the DC and the 'Additional Lore' feat auto scales in proficiency. This is all on top of the fact that you do have a decent percentage chunk of success for skills that fall behind a little, even against at-level DCs, the game also has Aiding and feats for doing that better, and it also has Follow the Expert, and the ASI's are distributed to make characters naturally well rounded. Edit: Also the way Exploration activities work incentivizes doubling up with a specialist, since the whole party can't fling rolls at something until it works-- even if you have a lower bonus, your roll has a chance of being insurance if say, your perception specialist happens to roll low on their secret search check, your own secret search check might roll high and save the party taking a trap or missing a secret chamber or something. [/QUOTE]
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PF2: Second Attempt Post Mortem
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