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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Retreater" data-source="post: 8394602" data-attributes="member: 42040"><p>I was going by what I could find on Archives of Nethys, and it wasn't clear that there were two different actions (Leap and High Jump). Again ... why? This is definitely the case of too much complexity. During the game, as I'm scrambling to run an encounter and keep the game flowing with 5 players and 5 monsters I'm running, I'm supposed to keep up with two different actions to do the same thing (jump high)? WTH not just have one action and increase the DC to make a higher jump? Because what I was reading was a DC 30 Athletics to jump 5 feet. </p><p></p><p></p><p>Kind of a random creature behind a random door. He wasn't of key importance to the story (for what story there was in Abomination Vaults), but the party really didn't know anything about him, anything about his powers, anything about the area he was guarding or if it was of vital importance to get past him. </p><p></p><p>You see, Recall Knowledge is pretty difficult to pull off. It was a DC 23 Occult check to learn what the creature was and like one power. DC 33 (critical success) is needed to learn like two powers and a weakness. That's just not going to happen often, and certainly often enough to rely on it every battle.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8394602, member: 42040"] I was going by what I could find on Archives of Nethys, and it wasn't clear that there were two different actions (Leap and High Jump). Again ... why? This is definitely the case of too much complexity. During the game, as I'm scrambling to run an encounter and keep the game flowing with 5 players and 5 monsters I'm running, I'm supposed to keep up with two different actions to do the same thing (jump high)? WTH not just have one action and increase the DC to make a higher jump? Because what I was reading was a DC 30 Athletics to jump 5 feet. Kind of a random creature behind a random door. He wasn't of key importance to the story (for what story there was in Abomination Vaults), but the party really didn't know anything about him, anything about his powers, anything about the area he was guarding or if it was of vital importance to get past him. You see, Recall Knowledge is pretty difficult to pull off. It was a DC 23 Occult check to learn what the creature was and like one power. DC 33 (critical success) is needed to learn like two powers and a weakness. That's just not going to happen often, and certainly often enough to rely on it every battle. [/QUOTE]
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