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PF2: Second Attempt Post Mortem
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8394715" data-attributes="member: 6801252"><p>I kind of like Level as a part of the environment-- to me its like when you're running through Moria and the Balrog shows up, its the thing that makes Gandalf's "This foe is beyond you" line something meaningful, and its effects in PF2e is appreciated after 5e made solo's distinctly unthreatening without immense legwork, and grossly overshooting the stated encounter guidelines. </p><p></p><p>I don't tend to experience boss fights the way you do, they feel like strong tactical experiences where you have to set up your victory through teamwork and debuffs, and the enemies ability to lay you to waste offers tension as you wait to see just how bad the damage is, and when you do manage to deliver some big hits or debilitating conditions, they feel like turning points. They feel like a good reason to prep my spells in certain ways, and it feels good lining up a plan. Then again, your description reminds of Raiding in WoW or FFXIV and I've always really enjoyed that kind of experience, since the 'if you're not careful' part is skillful, pulling through feels like an achievement.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8394715, member: 6801252"] I kind of like Level as a part of the environment-- to me its like when you're running through Moria and the Balrog shows up, its the thing that makes Gandalf's "This foe is beyond you" line something meaningful, and its effects in PF2e is appreciated after 5e made solo's distinctly unthreatening without immense legwork, and grossly overshooting the stated encounter guidelines. I don't tend to experience boss fights the way you do, they feel like strong tactical experiences where you have to set up your victory through teamwork and debuffs, and the enemies ability to lay you to waste offers tension as you wait to see just how bad the damage is, and when you do manage to deliver some big hits or debilitating conditions, they feel like turning points. They feel like a good reason to prep my spells in certain ways, and it feels good lining up a plan. Then again, your description reminds of Raiding in WoW or FFXIV and I've always really enjoyed that kind of experience, since the 'if you're not careful' part is skillful, pulling through feels like an achievement. [/QUOTE]
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PF2: Second Attempt Post Mortem
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