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PF2: Second Attempt Post Mortem
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<blockquote data-quote="Thomas Shey" data-source="post: 8394731" data-attributes="member: 7026617"><p>That's fair. It does specifically mention under the failure for Athletics that you only jump your "normal" distance, but in the heat of events I can see how that'd be easy to miss.</p><p></p><p></p><p></p><p>Well, that's a lot more doable, honestly (though it still requires a fireball with an enhanced level; the basic fireball is only 6D6 after all, so you'd have to roll one of those almost maxed out to get 70 even). There's also a thing where the lower level the party is when you hit spellcaster, all other things being equal an up-level spellcaster will hurt more. If you had, say, a 6th level party and hit a 9th level spellcaster, the fumble is actually more likely to be a big issue than our 14th level party hitting a 17th level spellcaster (though I'm sure that'd still hurt...)</p><p></p><p></p><p></p><p>There's definitely a psychological effect that can be there.</p><p></p><p>That said, I'm used to playing games with strong critical and fumble effects, so the fact you really don't want to be fumbling or catching a crit seems naturalistic to me, and honestly, is less lethal than in the ones I'm used to (if for no other reason than under normal circumstances its actually relatively hard to die in PF2e barring a couple of specific and not common monster special abilities).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8394731, member: 7026617"] That's fair. It does specifically mention under the failure for Athletics that you only jump your "normal" distance, but in the heat of events I can see how that'd be easy to miss. Well, that's a lot more doable, honestly (though it still requires a fireball with an enhanced level; the basic fireball is only 6D6 after all, so you'd have to roll one of those almost maxed out to get 70 even). There's also a thing where the lower level the party is when you hit spellcaster, all other things being equal an up-level spellcaster will hurt more. If you had, say, a 6th level party and hit a 9th level spellcaster, the fumble is actually more likely to be a big issue than our 14th level party hitting a 17th level spellcaster (though I'm sure that'd still hurt...) There's definitely a psychological effect that can be there. That said, I'm used to playing games with strong critical and fumble effects, so the fact you really don't want to be fumbling or catching a crit seems naturalistic to me, and honestly, is less lethal than in the ones I'm used to (if for no other reason than under normal circumstances its actually relatively hard to die in PF2e barring a couple of specific and not common monster special abilities). [/QUOTE]
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