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PF2: Second Attempt Post Mortem
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8394737" data-attributes="member: 6801252"><p>My criticism comes from a place of understanding all of that and GMing and playing 5e for several years, tried many different solutions, none of them work as half as well Paizo's approach, especially since Paizo's isn't as dependent upon attrition as a means of creating difficulty. By the end, I could do it in 5e, but it was a lot of effort for limited payoff, especially since my players were less than thrilled with the way legendary stuff works (and funnily enough, I came from 4e before that, where I also preferred the bosses.)</p><p></p><p>Also, 5e does not handle optimized PCs very well at all, which is a big problem for our playstyle in terms of 5e's bosses, even with legendary stuff in play.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8394737, member: 6801252"] My criticism comes from a place of understanding all of that and GMing and playing 5e for several years, tried many different solutions, none of them work as half as well Paizo's approach, especially since Paizo's isn't as dependent upon attrition as a means of creating difficulty. By the end, I could do it in 5e, but it was a lot of effort for limited payoff, especially since my players were less than thrilled with the way legendary stuff works (and funnily enough, I came from 4e before that, where I also preferred the bosses.) Also, 5e does not handle optimized PCs very well at all, which is a big problem for our playstyle in terms of 5e's bosses, even with legendary stuff in play. [/QUOTE]
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PF2: Second Attempt Post Mortem
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