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PF2: Second Attempt Post Mortem
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8394745" data-attributes="member: 6801252"><p>My players disliked it because Legendary resistances felt like a bad meta to them, they didn't like the boss just turning their abilities off (psychologically, the low chance that any spell <em>could </em>penetrate in pf2e is more appealing) the meta of "fling saving throws at them to get rid of the resistance, <em>then </em>drop the save or suck" also felt pretty cheap. All of this was exacerbated by the fact that the monsters couldn't stand against them in a material way, so once those were gone the bosses went down like wet pool noodles without us customizing hellish bosses for them to fight because 5e is out of whack with its own optimization meta.</p><p></p><p>Similarly players didn't love that the boss monster got extra actions in the fixes since it felt arbitrary, and it limited our capacity to use the same creature in different circumstances. My level 9 PCs should not be able to crap all over a Balor unless the Balor is using guerilla tactics, or has a tripled HP pool, or has been customized into a super special boss balor with new funky mode featuring dante from devil may cry (snark at 5e, not you guys.) Its nice to be able to just whip something out of the Bestiary, have clear guidelines for how to use it for a cool boss battle, and have it function, especially since pf2e creatures do tend to have cool powers I can use to spice up the fight that really come alive in these solo encounters where the creature has a lot of staying power.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8394745, member: 6801252"] My players disliked it because Legendary resistances felt like a bad meta to them, they didn't like the boss just turning their abilities off (psychologically, the low chance that any spell [I]could [/I]penetrate in pf2e is more appealing) the meta of "fling saving throws at them to get rid of the resistance, [I]then [/I]drop the save or suck" also felt pretty cheap. All of this was exacerbated by the fact that the monsters couldn't stand against them in a material way, so once those were gone the bosses went down like wet pool noodles without us customizing hellish bosses for them to fight because 5e is out of whack with its own optimization meta. Similarly players didn't love that the boss monster got extra actions in the fixes since it felt arbitrary, and it limited our capacity to use the same creature in different circumstances. My level 9 PCs should not be able to crap all over a Balor unless the Balor is using guerilla tactics, or has a tripled HP pool, or has been customized into a super special boss balor with new funky mode featuring dante from devil may cry (snark at 5e, not you guys.) Its nice to be able to just whip something out of the Bestiary, have clear guidelines for how to use it for a cool boss battle, and have it function, especially since pf2e creatures do tend to have cool powers I can use to spice up the fight that really come alive in these solo encounters where the creature has a lot of staying power. [/QUOTE]
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PF2: Second Attempt Post Mortem
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